keskiviikko 13. kesäkuuta 2018

Map of Svedonnia


I've been messing around with Campaign Cartograher 3 a lot lately, trying to learn the ropes in order to make a bunch of maps for my Age of Sigmar armies to base their background narratives on. It is time to take a look at the first map I've been able to put together!

Rivers do not work like that, I know.
Here is the Kingdom of Svedonnia in all its glory. Svedonnia is a small human nation somewhere in Ghur, thriving on spice trade on the coast of the Sea of Spices. The kingdom is ruled over by a king who distributes the land to his vassal nobles, who in turn gift their land to knights and landowners in return for military service or peasant levies.

torstai 7. kesäkuuta 2018

Compendium Map Campaigns


Today I'm here to bring you a new campaign pack to go with the previous two. This time I took the juiciest parts from both the General's Handbook 2017 and General's Compendium 2003, added in some self-made maps and some Open War cards... and boom. We have a map campaign to play.

Yup. I've squeezed a little bit from both of those books into a game system that let's you fight map campaigns in Age of Sigmar! There's even a set of Grand-Alliance-specific markers in there to help you mark stuff on the map and get the campaign running as soon as possible.

perjantai 1. kesäkuuta 2018

Battle for Sporehollows


Once more the Firestorm Campaign gets a narrative battle report, this time telling the legend of a battle recently fought between Sunsplitterz and the Ghosts of the Crimson Path.

As a friendly reminder, there's an entire post called Factions of the Firestorm that introduces the forces currently battling it out in the Flamescar Plateau.

The battle took place in the Sporehollows, a region where neither orruks nor the undead could get any reinforcements from their garrisons. The battleplan was drawn from the Open War deck, dictating that one objective would be placed in he middle of the table and could be carried around by units. As a little twist to the game there was a Storm of Magic raging amidst the clouds above the armies, boosting all spellcasting to a terrifying extent.

On with the story!

tiistai 22. toukokuuta 2018

Ambush at Fenrus Ruins


You're all familiar with my ongoing Iron Grudge campaign by now. It's the mother of all background stories, a great overarching story line into which most of my Narrative Battle Reports are tied in one way or another. Now this massive campaign has experienced yet another fresh event!

High King Ungrim Ironhelm has led his duardin legions on a crusade against the ever-present threat of Waaagh! Urgokh, and was last seen leading his forces through forested lowlands after clearing a tribe of grots from the Sneakpass. Ungrim has sent out forage parties, scouts and vanguards to keep an eye out on their surroundings as they march, but now a different kind of plan has come to fruition...

We played Battleplan: The Trap with around 1200p of greenskins against ~1000p of duardin. This was to simulate the ambush Brewmaster Dorinsson has set up with inferior troop numbers in order to get rid of Wolfboss Elgar and his tribe of nomad grots.

The lighting on the pics is a bit off, so sorry about that. Without further ado, let's get to it!

sunnuntai 20. toukokuuta 2018

Is It Worth It?

It was already getting dark in the capital of the Puffington Empire, somewhere in the Realm of Ghur. Two figures strode casually along the dark grey battlements, patrolling the perimeter of the bustling free city of Puffington, the single most largest settlement in the area. Several miles across and surrounded by thick walls and bastions, this imposing fortress city housed hundreds of thousands of men, aelves and duardin alongside their Stormcast protectors. Despite its size, wealth and importance the entire complex was silent, sleeping.

The two figures were almost indiscernible in the darkness, any colours and heraldry blending into the darkness that the setting night brought with it. Only their silhouettes could be distinguished against the faintly-lit horizon: one with the size and proportions of a man, the other with almost twice those both. The soft shuffle of the man's boots against the flat rock of the ramparts was accompanied by slower, heavier metallic clangs of the giant. They spoke in low tones, their voices audible only to each other as the words drowned in the evening breeze sighing against the stone crenellations.

They came to a large gatehouse, opening the reinforced wooden door to step into the warmth of the braziers inside. For a moment, yellow torchlight washed over the battlements and muttered greetings could be heard from inside, only to be cut off when the door was pulled shut behind them. For several moments only wind blew across the walls. Then the door on the opposite wall of the gatehouse opened, again casting a brief pillar of light across the flagstones.

"That's the West Gate, then! We're a good hour or so ahead of the schedule, Iberius. How about we stop for a moment to catch our breaths?" Ludwig called out to his companion as they left the gate's garrison to their games of dice and cards.
"No need on my behalf. I'm not fatiqued," replied the towering Stormcast as he yanked the door shut behind them, plunging them into darkness once more. The freeguilder snorted.
"Of course you're not."
"...But you obviously are, so let us rest for a moment or two."

keskiviikko 16. toukokuuta 2018

Strengthening the Sentinels


After I finished painting the first batch of my Scarlet Sentinels warrior chamber of Stormcast Eternals, they have not been seen in this blog that much. Not at all, actually. Now that is about to change: I have fairly recently finished painting 10 Liberators, with custom Grandhammers!

"Custom-what?", you're asking. Let me show you!

Here they are in all their glory, 10 Liberators with Prime and two Grandhammers (and an additional Prime if I ever need 2 units of 5 men). These are all models from the Age of Sigmar starter set, so they're monopose and armed with shields and warhammers. They bear the colours of my own Warrior Chamber: the Scarlet Sentinels, and as such their livery is dark red, purple, gold and steel. They stand upon the flagstones of an Order settlement, just like my Freeguild, to bind these two armies together in their background narrative.

I mentioned they were Easy-to-Build models from the starter set. What about those Grandhammers? I scratch-built them myself.

lauantai 21. huhtikuuta 2018

Battle of the Lifesprings


Back again with yet another narrative battle report from our ongoing Firestorm campaign, this time pitting the armies of Order, Destruction and Chaos against each other in a three-way game!

The scenario provided us with a special rule that healed every General when they stood in their own territory during their hero phase. Our objectives were drawn from the Open War deck, and the scenario we drew rewarded points for having models in neutral or opponent's territories.

On with the story!

perjantai 6. huhtikuuta 2018

Puffington Irregulars


Recently I've been working on a massive regiment of 50 Freeguild Militia. Believe it or not, now they're all done.

Sergeant Kelner, the commanding officer of the regiment
Sir Gilbert, an old knight and trusted mentor of the hot-headed sergeant
Puffington Irregulars, a motley lot of variably voluntary warriors from the free city of Puffington

Yup, that's 50 unique armed men built from a couple of boxes of good ol' Empire Free Companies and tons of Freeguild bits. I have to say it did take a while to assemble them in batches of 10, then painting them in batches of 10 and finally making cobblestone bases for each of them in one batch of 50 25mm round bases. Whew!

Want to have a peek at the process of how this regiment came to be? Read on, then...

lauantai 31. maaliskuuta 2018

Battle of the Titanworks


Yet another battlereport from the bloody fields of the Flamescar Plateau as my Sunsplitterz seek to conquer the Titanworks. The Order army of the Thule Brotherhood stands in my way, so there's some bashin' to do!

This battle is part of the ongoing Firestorm Campaign.

The battlefield is an ancient industrial-ish area where great titans were once forged and assembled. Now the entire region is littered with their rusty husks and remains. The battle itself was all about burning and pillaging the ancient dwellings of the area to deny the enemy of finding anything valuable.

On with the story!

lauantai 10. maaliskuuta 2018

Battle at the Eyes of the Prismatikon


Prophet Wozoc Squinteye is now leading his Sunsplitterz tribe on a series of attacks to claim more land on the Flamescar Plateau. The first of these assaults is launched against the forces of Chaos massing around their sacred altar at Eyes of the Prismatikon.

We used Battleplan: The Ritual from the Age of Sigmar -app, in which the ritualists (Chaos) tried to accumulate 20 ritual points whereas the disruptors (Destruction) were seeking to shatter the altar upon which the ritual was happening. The General of he disrupting army could accomplish this goal by rolling a 2+ on a hero phase in which he stood within 3" of the altar. Wizards on both sides could either speed up or slow down the ritual.

On with the story!