tiistai 5. maaliskuuta 2019

Map Campaign Lite

Greetings!

Too busy for campaigns but you'd really like to try out one of those map ones someday? You know, those that take forever to arrange and a century to play but you still keep dreaming? Now is your chance, and it won't even take that long!

I present you with Map Campaign Lite: a campaign system for those AoS players who would love some continuity in their games but would like to retain their freedom and make use of their limited hobby time. It is a conversion of an old campaign system found in the old Warhammer Fantasy Battles 6th Edition Rulebook. Enjoy!




Here's how it works: you open and read this 7-page rulepack, grab some friends, draw a map and play!



After reading the rules, the set-up example below will be much more informative than it is now. Here it is, however, so read on at your own risk. I strongly suggest familiarizing yourself with the rules first, though.


First off you need a simple outline of a map, on which each player then places their Capital. Three Territories are then drawn around each Capital, with the fourth Territory being the Capital itself.

Here we have Count Helmut, Warboss Gombur, King Spinzac and Lord Baldwin sitting in their respective Capitals, ready for the next step.


We begin with Count Helmut over at the northwest corner. He rolls on the Territory Chart (found in the rulepack) and gets a Wizard's Tower, granting him an additional Wizard Hero. He rolls again, and gets a Forest which allows him to take up to 2 additional War Machines (good for him, as he owns many cannons!). The third Territory can be freely picked by the player, so Helmut grabs a Village in order to raise the limit for his Other Units by one, thus making room for some additional Demigryph Knights in his army.


Next up is King Spinzac in the northeast. He rolls a Forest, gaining 2 additional War Machine slots, and a Gold Mine that grants him 2 more Artefacts. In order to make better use of all those Artefacts, King Spinzac elects to raise a Town as his third Territory to claim an additional Hero to wield them.


Then we have Lord Baldwin, who rolls himself a Town (+1 Hero slot) and a Silver Mine (+1 Artefact). With so nicely balanced random Territories, Baldwin decides to go for a Bridge as his Territory of choice, to complement his army with an extra 100 points of troops.


Lastly we'll visit Warboss Gombur in the southwest. He rolls himself a Village, gaining an extra Other Unit slot, and a Forest that allows him to field 2 more War Machines. Since his army has access to lots of cool and powerful Behemoths, Gombur picks Mountains as his third Territory, raising his army's Behemoth limit by 2.


As you may have noticed, the campaign map has been updated with locations step-by-step as the players generate the Territories that make up their personal Domains, or empires. By Choosing one Territory feature and rolling for two more randomly, each map gets a unique look that really sets the scene for the battles that will play out on it!

After all players have generated their Domains and it has been illustrated to a satisfactory level (you know, no rivers and roads that don't lead anywhere), it is time to fill in the blanks, so to speak. Take a look at the features in the players' Domains, then "overflow" those features out into the no-man's-land to make the map more pleasing to look at!

Remember, none of these illustrations have any impact on the campaign by themselves: the map's merely a reminder (a beautiful one, at that) on what Territories each player controls. Still have no idea what I'm talking about here? Well that's because you haven't yet read the rules as I instructed! Shoo, go read the PDF-file, it's not that long!



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