lauantai 27. lokakuuta 2018

Stand at Bochenpeak

Greetings!

My longest running campaign, the Iron Grudge, is nearing its inevitable finale. The duardin legions of Azamar Ankor are advancing on the orruk-controlled city of Bochenfels, determined to track down and destroy Waaagh! Urgokh that has caused their kingdom a lot of trouble in the past. Three of Warboss Urgokh's most trusted (by greenskin measures) bosses and shaman have been brought down along with their respective tribes, paving the way for a final confrontation.

However, as High King Ungrim Ironhelm receives word of Wolfboss Elgar's defeat in a ranger ambush on the plains, another scout returns with an urgent request. The heir of Bochenfels, Richard Lemming, son of the late Governor Warwick, has been spotted in the mountains with a group of freeguild survivors and chased by a mob of orruks. Thought lost in the evacuation of his father's city, young Richard is an important asset in the war now that he turns out to be alive: by delivering the Lemming heir back to the Puffington Empire alive, the duardin of Azamar Ankor can conciliate the uproar currently taking place in the empire's nobility after the loss of their city.

Should the duardin fail to save young Richard, the restlessness in the Puffington Cabinet would surely grow to even greater heights, denying Azamar Ankor the support it may well need in bringing this war to an end and rebuilding their mountain kingdom.

The scenario was Battleplan: Hold or Die, with 20 Freeguild Militia and Richard Lemming standing in the middle of the battlefield, surrounded by orruks. A force of duardin led by Morek Furrowbrow, the Hero of Bochenfels, is on its way to relieve the beleaguered humans. To spice it up, there are 3 Snowstorm Clouds on the battlefield, which move randomly at the start pf each player turn. They obscure vision, and getting passed over by them makes units unable to Run. In addition, should a cloud stay in touch with a unit, it confers -1 to all Hit rolls made by that unit.

Will the mountainfolk make it in time to drive off the greenskins and save young Richard?

Read on to find out!

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perjantai 26. lokakuuta 2018

Battle for the Hygrian Altars

Fourth battle of the Twilight Prince campaign!

The Skirmishes are behind us and we now begin the Matched Play part of the campaign. My Freeguilders are now at 750p and the first scenario was Path to Glory: Altars of the Gods against 750p of Seraphon. Both sides are trying to control 3 or more Altars at the end of any of their turns, starting from the 2nd battleround.

On with the story!

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"Irregulars to the front."
"Sir, wha–"
"Irregulars to the front."
The sergeant grimaced, saluted and set off to the back of the marching column, leaving Captain Oswald Wesley alone. He watched the sergeant make his way past the arquebusiers and halberdiers, all the way to the back where the militia was trudging along. 

Oswald snorted. He, along with a handful of other captains, had been tasked to take their companies through some strange forest-fog to Hysh, to seek out ancient altars and to secure them. All because those pesky scholars Fersen and Rosengart had emerged at the camp with an ornate key, telling people to go find something-something because something had to be taken to somewhere-somehow. It didn't make any sense to Wesley. He was a soldier, and a good one, at that. There was a reason he was one of the hand-picked captains that had been chosen to attend this drill camp outside Averbury. He was good. 

....and cold. Oswald had never been known for one with tendency towards empathy. That might also be why he was attending the greenie camp. Doesn't matter though, he thought as the irregulars were jogging past him to form a front line. Now he once again had men to command and a mission to accomplish. It was a great feeling.

sunnuntai 21. lokakuuta 2018

Streets of Oldentown

Welcome to the Streets of Oldentown landing page!

This is a small-scale skirmish campaign between five players, each with a highly personalized warband that seeks to gain fame in the streets of Puffington's infamous Oldentown District. How does it work? Let's take a look.

This campaign has come to its conclusion, bringing victory to Blardah's Boner Brothers!


This is the map of Puffington Empire's capital city, or more precisely its Oldentown District. This area is one of the oldest in the capital, its foundations having been laid in the early years of this magnificent empire. There will be a more detailed background exploration for this map in the future, and it will be linked to this post for easy access.

lauantai 20. lokakuuta 2018

Crestfallen Return

Ernest Rosengart didn't know how long he'd been running. His mage's robes flapped and tangled about his weary feet as he went, constantly reminding that they were not designed for running away from danger. The ornate key he'd retrieved from the battlefield was still safely tucked away under his robes, but he had had to detach his spellbook from its beltchains in order to carry it under his arm. Hanging from the belt, the heavy tome had made running all but impossible.

Ernest crashed through yet another set of bushes and leafless boughs. He could hear his clothes tear, but he did not care. Not anymore. After climbing a small stony hillock, he finally caught a glimpse of Averbury heraldry.
"Fersen!" 


tiistai 16. lokakuuta 2018

Chaotic Cattle

Third battle of the Twilight Prince campaign!

Lieutenant Scholz's Freeguilders have been pumped up to 80 renown points for this final Skirmish scenario before the standard battles begin. The scenario was Treasure Hunt from the Age of Sigmar Skirmish booklet, in which the players try to control 5 middle-field objectives, some of which may turn out to be treasures over the course of the game.

I got paired with Beasts of Chaos, a faction recently boosted with their very own Battletome. My Freeguilders were green with envy.

On to the story!

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"Lieutenant... we are close. I... am most certain," Rosengart reported in his usual slow manner. The freeguilders had been walking for the better part of the day already, and the landscape was once more showing signs of ruins as trees got sparse.
"Magnificent!" claimed Scholz, raising his hand sharply to halt the marching formation.
"Spread out. Gunners front, halberds rear. Greatswords with me."


tiistai 9. lokakuuta 2018

Bolt from the Blue

The windswept field had been silent for hours, except for the assiduous work of four freeguilders. No words had been spoken while a row of shallow graves emerged on the edge of the battlefield. The Bloodbound corpses had been left were they had fallen, but each and every Averbury man had been laid to rest in the shadow of the forest edge.

Placing the guardsman's helmet he'd used as a shovel on top of the final mound, Lieutenant Leopold Scholz let out a deep sigh.
"That's all I can do for you lads. I thank you for your honourable service. In Sigmar's name," he muttered, thumping his forearm against his chest in salute. The Greatswords behind him echoed the gesture. Gunmaster Fersen was standing a bit to the side of the scene, deep in thought. He too bowed his head in acknowledgement of the modest ceremony.

"We sweep the forest now, then?" the engineer eventually called out after a moment of silence.
"Aye. We'll see if anyone else has wandered here in search of us, then we'll move on to where the khornates came," Scholz replied.
"We'll find that artefact and carry on with the mission."


Hours passed. Fersen, Scholz and the two Greatswords walked through the forest back to the portal they'd come from, each on them on high alert for any lurking danger in these unfamiliar lands. Sun was shining high in the sky, illuminating the forest in a warm golden light that made the woods much more beautiful than its misty counterpart that came before. There were even some birds singing merrily in the canopy.

torstai 4. lokakuuta 2018

Bloodhunters, Skullgatherers or Gorefarmers?

Greetings!

This post is a special one. Some might still remember the What Can We Learn from the Duardin? -pondering I wrote some time ago, wondering about the mindset and world-view of the mountainfolk and thinking what we could learn from them. This is something very similar.

In this post I will take a close look at what the Khorne Bloodbound are and how their society might work outside the battlefield. They can't just be raging foam-mouthed maniacs all day and all night, now can they? The aim of this post is to speculate what the lives of these skull-hunting, blood-grazed barbarians might look like when there are no freeguilders around to behead.

This post does belong to my Ponderings-category, so read on at your own risk. You have been warned.

So what are the aspects of the Bloodbound society we're going to scrutinise here? Well, here's my checklist:

- Subsistence Strategy
- Habitation Model
- Population
- Social Structure
- Worldview

We'll go through the list one topic at a time, slowly establishing a wholesome bigger picture of who these servants of the War God truly are. To support my deductions and speculations I use the models and background information provided by Games Workshop.