perjantai 21. syyskuuta 2018

Twilight Prince Campaign

Welcome to he Twilight Prince campaign landing page!

This is a slow-grow campaign organised by our local Age of Sigmar community to help people paint their stuff and have fun. It is more competitive than my usual campaigns, but laid-back enough to leave room for some pretty sweet narratives. There are also points to be scored in painting your army units and writing a background for them etc., so lots of extras to add to the points racked up in games themselves!

The idea is that three Skirmish games lead up to a series of regular AoS games, with the Renown and Point maximums increasing with each battle. The games are player in two-week cycles, so each month sees two different scenarios. 

Skirmish
- 40 Renown 
- 60 Renown 
- 80 Renown 

AoS Matched Play
- 750 points 
- 1000 points 
- 1500 points 
- 2000 points 

Eventually me and my Freeguild army placed 3rd in the campaign!

This campaign is now over, and will receive no further updates. It will however stay here as an easy way to read and experience its stories and battles again and again.


Twilight Duty is the short story that introduces my starting warband. A group of Averbury freeguilders from the Puffington Empire gets lost and find themselves in a strange, hostile environment...

The 1st Skirmish battle, 40 renown, against Ironjaws. My freeguilders run into a mob of fearsome orruks as they explore their surroundings in the strange woods the mysterious portal took them to. Encounter in the Woods battlereport will tell you the story in more detail!

Battlescore Breakdown: +1p background story, +1p playing 1st scenario, +0,5p for Loss
Twilight Total: 2,5p


The Searching Party continues the story with the aftermath of the first encounter. The Freeguilders meet a curious entity offering them vast riches for a peculiar request...


2nd Skirmish, 60 renown, against Khorne Bloodbound. The Freeguilders are continuing their journey after the strange encounter with Zul'Nok the Traveller and find a warband of Khorne worshippers sprinting across the landscape. The two forces clash in a running battle that you can explore in more detail in the Manhunting battlereport.


Battlescore Breakdown: +3p Major Victory, +1p playing the 2nd scenario
Twilight Total: 6,5p

Bolt from the Blue explores the aftermath of the second encounter and introduces Battlemage Ernest Rosengart to the warband.


3rd Skirmish, 80 renown, against Beasts of Chaos. The Freeguilders discover a site with five condensations of magical power, one of which might be the artefact they are looking for. A herd of beastmen seems to be up for something similar, and fierce fighting ensues. Read the Chaotic Cattle battlereport to experience the events in detail.


Battlescore Breakdown: +0,5p for loss, +1p playing the 3rd scenario, +3p for painted models, +6p for having a fully painted warband at the end of Skirmish scenarios
Twilight Total: 17p

Crestfallen Return short story handles the aftermath of the Freeguilders' encounter with the Beastmen. The Averburians must come up with a new plan involving the single key they managed to claim from the battle. What will be their new course of action?

Matched Play, 750 points, against Seraphon. The freeguilders set out in force to seek out altars on which to cleanse and verify the artefact they have obtained, but a force of Seraphon blocks their way. Read the Battle for the Hygrian Altars battlereport to learn how Captain Oswald Wesley and his men fared against the celestial reptiles.

Battlescore Breakdown: +2p for major victory, +1p playing the 4th scenario, +3p for painted models
Twilight Total: 23p

Forewarned deals with the aftermath of the Battle for the Hygrian Altars, as Fersen and Rosengart arrive to verify the authenticity of the key they're carrying. Will the artefact turn out to be one of the four copies, or is it the fifth, actual key they need on their quest?


Matched Play, 1000 points, against Blades of Khorne. A horde of barbarians descends upon the altars as Fersen and Rosengart are planning their next move, and Captain Wesley rounds up the troops for a stalwart defense. Read the Second Battle of the Hygrian Altars batrep to experience the battle in detail!


Battlescore Breakdown: +2p for major victory, +1p playing the 5th scenario, +1p for painted models
Twilight Total: 27p

Matched Play, 1500 points, against Maggotkin of Nurgle. Fersen and Rosengart need the power of a star to empower the key thay possess, and Captain Oswald's company has been sent to secure crashed comets for the scholars. In the Battle of Cometfall Plain the freeguilders combat Nurgle's daemonic hordes for the dominance of such a site.


Battlescore Breakdown: +2p for major victory, +1p playing the 6th scenario
Twilight Total: 30p

With the key empowered and the route to the Hyshian dungeons clear, Fersen and Rosengart meet with Puffington Marshal Emmerich Heilman, General Erhardt Breuer and Captain Roland Blauenlaufel. After long debates on how and why to proceed, the freeguilders finally set out on the Final March to reach the imprisoned daemon that they're bound to defeat.


Matched Play, 2000 points, against Dispossessed. The Freeguilders arrive at Twinpoints, the destination of their quest, but a duardin army stands in their way. The humans hesitate, but Gunmaster Fersen urges them to attack and finish their intended operation. A massive battle ensues, in which the two Order factions fight each other right under the nose of an imprisoned Slaaneshi daemon. The freeguilders are soundly defeated at the Battle of Twinpoints, marking an end to their weeks-long quest to find this daemon.


Battlescore Breakdown: +6p for a fully painted army, +1p playing the 7th scenario
Twilight Total: 37p

Final Ranking: 3rd




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