tiistai 27. elokuuta 2019

Painthammer Quest: Layers over Hammerhal

Greetings!

Since I got a colleague of mine into trying out Warhammer Quest: Shadows over Hammerhal a while back, I decided to see throught the painting of the box's miniatures. So here comes a collection of painted heroes, adversaries and the big baddie!



perjantai 16. elokuuta 2019

Battle of the Vitriolic Swamps

Greetings!

And welcome to another report from the Firestorm II campaign. The forces of Hammerhal and Anvilgard met once more to do battle, this time deep in the Vitriolic Swamps, which gave us a prime opportunity to play with a plethora of special rules and shenaningans!


First of all, the scenario was Glory Seekers from the Open War cards: both players add up the Wound values of all slain enemy models and score that many Victory Points, with x2 points for monsters and heroes.

tiistai 6. elokuuta 2019

Battle for the Eyes of the Prismatikon

Greetings!

I am happy to bring you yet another battle from our ongoing Firestorm II -campaign, this time pitting my Hammerhal Aelves against a ferocious legion of Seraphon. The Battleplan was one of the surprise battles introduced in the Firestorm rulebook, establishing an interesting betting system to determine which side would be the Defender and which the Attacker.

Well, to put it as simply as possible, the betting system works like this: both players secretly write down a number they are willing to bet in Victory Points. Once the numbers are revealed, the player with the higher number will be the Attacker, whilst the one to bet lower is the Defender (who in this scenario had some special rules hindering his forces). The gist of the system is that at the end of the game, the Defender gets as many Victory Points extra as the Attacker bet at the beginning of the battle!

To use our game here as an example, I secretly bet 125 VP, whilst my opponent bet 400 VP. When the numbers were revealed before deployment, it was thus established that I would be the Defender (having bet lower). BUT! at the end of the game I will received +400 extra Victory Points on top of the VP I got from killing off enemy units. Truly an amazing system in all its simplicity.

So, my forces began the game with D3 units "sleeping" in my camp, meaning they could not do anything, and my opponent also got the first turn. I rolled a 1 for the number of sleeping units, so only my Archers were useless in the first round.

On with the story!

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Having insisted on pressing east even after the battle against the hated Anvilgardians at the Caverns of Fulminax, as opposed to staying put and waiting for reinforcements, Lord Aenarel Dawnspur had put himself in a sticky situation. He had only allowed his depleted forces enough rest so that the accompanying artesans had had time to fashion his levy bowmen some basalt-tipped arrows, half a quiver each, before forced marching his army over to the Eyes of the Prismatikon, a massive array of tall towers tipped with lenses that could focus the searing energies of the Realm of Fire.

With the Caverns of Fulminax behind them now under proper Hammerhal control, they would have a steady supply of weapons utilising the new enhanced basalt that seemed to thrive in the Aqshyan climate, glowing bright hot and melting through armour like it was parchment. Now that he was staring at a Seraphon force descending down on his army's encampment at the Eyes of the Prismatikon, however, even the prospect of future superior weapon shipments did not cheer the old aelf up. The new test-batch of arrowheads would have to prove nigh-miraculous if he hoped to survive ths encounter with his forces intact.



keskiviikko 31. heinäkuuta 2019

Battle of the Caverns of Fulminax

Greetings!

Another battle went down between the aelves of Hammerhal and Anvilgard. As is the habit of the sinister Anvilgardians, the battle setup was an ambush, into which my army happily walked.

The aim of the game was to score Victory Points by destroying enemy units. Deceptively simple!

On with the story...


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With his son having been humiliated at the hands of Dreadlord Rinos Wildbringer, Lord Aenarel Dawnspur was full of righteous anger. After hearing the news he had rounded up all available troops in the landing site at the Coast of Ill Omen, putting together a sizeable legion which he marched off into the mountains in search of the deceitful foe.

They marched for days, making camp at sheltered valleys and hidden ravines amidst the mountains, but as they finally made camp at an old watchtower at the Caverns of Fulminax they were up for an unpleasant surprise...



torstai 25. heinäkuuta 2019

Storming of the Oldentown Castle

Greetings!

This post marks the end of the year-long Streets of Oldentown campaign, as the two leading warbands clash in the shadow of the district's castle. The combatants must fight the neutral forces of the Oldentown Garrison in addition to clashing among themselves, and the warband with a model within 3" of the door to the Castle Tower at the end of any battle round is the victor.

And on we go to the battlereport! Below you'll find a collection of atmospheric pictures and descriptions from the fray, along with the story that concludes this campaign.

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A beautiful Marktag turns into a hazy evening in the Oldentown District of the capital city of the Puffington Empire. Workers, merchants and artesans all make their way back home for the night, flowing along the cobbled streets like living streams of duardin, aelves and humans.

Darkness begins to grip the edges of the horizon as the twin suns of Ghur descend towards the distant treelines, the massive city walls hiding the final warming rays from the tucked-in populace of the City of Order.

However, as the shadows gather and the streets grow quiet, sinister plans are put to motion right under the noses of the City Watch...

keskiviikko 10. heinäkuuta 2019

The Ulgumgi - Instahammer 2019

Greetings!

I am both happy and wistful to post about the end of 2019 Tales of Instahammer. Happy, because my Ulgumgi are now in good condition and I can focus on other projects. Wistful, because the event was so much fun over the six months, planning conversions and exploring the theme I had set for my army!

Now, however, the Ulgumgi have gathered in great numbers for a family portret. Only 20 Hirdmen and 20 Huntsmen remain unpainted, and I'll fix that soon as well.

Behold the descendants of the Lost Battalion!


perjantai 21. kesäkuuta 2019

Battle of the Tears of Fate

Greetings!

Here comes the second battle fought in our new Firestorm II campaign, this time pitting my Hammerhalian aelves against their more sinister kin from Anvilgard!

See Battle of the Chains for the previous battle in the campaign, or check out the Faction Focus if you want to read some backstories on the participant factions.


The Battleplan we generated from the Open War cards was a tricky one: an ambush deployment with two objectives and both armies arriving in 2-3 parts? Ouch.

It all became even more ouch when my opponent won the roll-off to choose which part he wanted to play, which put me onto the middle of the board as Player A. Other than that, it was a simple scenario; grab both of the objectives and control them at the end of any of your opponent's turns.

Onto the battle!
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After his swift victory at The Chains, Lord Morduviel Dawnspur took his army south-east, crossing the mountain range dividing the Flamescar Plateau and pressing on to the plains beyond. Day by day his legions drew closer to the Coast of the Searing Sea, the rumoured landing site of the Anvilgard intruders. The forces of Hammerhal were snaking their way through the ancient ruins at the Tears of Fate, navigating the labyrinth that was the husk of a dead city, when Seawarden Sarvaniel suddenly called the column into a halt.

Lowering the hand with which he had signalled the order, Sarvaniel looked around them. Hot winds blew from the east, pulling at their banners and making them flap lazily above the ranks. There was an overwhelming smell of sulphur and ash in the air, and no matter how many swigs one took from a waterskin there was always a dull tang at the back of one's throat. Whispered conversations started rising from the halted soldiery as their officer scanned their surroundings.
"Ithulwin, where's our rearguard? Lord Dawnspur was supposed to bring up the rear with a squadron of Reavers," Sarvaniel inquired, frowning at the dull-grey ash clouds that limited their vision alarmingly.
The adjutant shrugged, the same alarm in his almond-shaped eyes that had overtaken the Seawarden.
"I can't say, my lord. They were right behind us only moments ago."
"What about our forward scouts?"
"Not a word from them either, my lord."

Something was amiss here. Suddenly, a warhorn blew somewhere nearby, startling the aelven column. That was not a Hammerhalian battle-call, that was something else. In a matter of heartbeats the enemy came into view, a giant War Hydra backed by ranks of Drakespawn cavalry rushing at them from amidst the clouds of ash and smoke.
"Ambush! It's the cursed Anvilgardians, FORM ON ME!" Sarvaniel cried out, drawing his sword.

maanantai 17. kesäkuuta 2019

Firestorm Faction Focus

Greetings!

With the newest Firestorm campaign now underway, I thought it might be polite for the three participating warlords to introduce their forces and their respective hobby blogs. Once more troops get painted and the armies are arranged for some family portraits, I'll be adding some character/unit introductions here along with some pretty pictures.


Blueraven's Seraphon

Worldship entered realspace after receiving distress call from Flamescar Plateu’s beacon. Primitive races had invaded Seraphons ancient territory and managed somehow trigger beacons warning signal.

During the travel around Mortal Realms, most of the ships denizens had stayed in suspended animation. Much had changed when they finally landed near Realm of Fire. Necroquake had disturbed the balance of realm magic and new races had emerged from hiding.

With technology that seemed like magic to the lesser races, worldship teleported scouting party to the Plateu to investigate the disturbance.

Led by Saurus Oldblood roughly translated Kraq-nar Jaws of Death, the scouting party advanced deep in to the enemy territory.

Be sure to check out his impressive myriad of content at Blueraven's Blog.


VainVader's Anvilgard

Wild Beast Hunting Cohort Three of the First Safeguard Army of City of Anvilgard, in command of Dreadlord Rinos Wildbringer, riding Qidir the Loud, a Black Dragon

While Rinos and his cohort were usually patrolling and hunting in the nearby jungle areas of Anvilgard, it was not unheard of them to sail ships and campaign elsewhere as well. This time their destination was Flamescar Plateau and they were not hunting primarily wild beasts, but knowledge and secrets long forgotten. However, the beasts would not be forgotten, since a large number of different beasts travelled the seas with the army, as mounts to the valiant knights.

Their black ships with red sails arrived at Searing Sea and disembarked army looked anxiously to move forward to inland, area very much different to their home jungle.

Head over to his cozy blog and have a look at all the stuff he's painting at Vain Vader.


ExtraBushyBeards' Hammerhal

Lord Morduviel Dawnspur assessed his troops as they marched by. Mounted Reavers from Hammerhal's outer rim far-ranging patrols, Citizen Archers from the Highborn Quarter garrison, Levy Spearmen drafted from the lowlier aelven population in the southern Craftsmen's Disctrict, a Repeater Bolt Thrower funded from Morduviel's personal coffers and an Archmage of the Eldritch Council with an entourage of Swordmaster bodyguards. A hint of a smile passed across the aelven lord's features, but only momentarily.

Morduviel was very pleased by the enthusiasm and open-mindedness the aelven aristocracy of Hammerhal had shown towards his family's ambitions in sending an armed force to safeguard the peace and tranquility of the Flamescar Plateau. House Dawnspur had received valuable intelligence on the movements of an Anvilgardian fleet making it's way to the plateau through the Bay of the Searing Sea, and they had resolved to stop the usurpers in their tracks. Flamescar Plateau and all its natural resources and ancient treasures were the rightful possessions of the Free City of Hammerhal, after all.

As his legions marched on in lockstep, emerging from their fortified encampment and disappearing into the hazy dawn along the strands of the Coast of Ill Omen, Lord Morduviel cast a gaze at the ranks of Spireguard bringing up the rear of the column. Oh yes, he mused to himself. Just this morn a squadron of sleek, white-flanked Hawkships had sailed in along the murky waters of the coast, landing several cohorts of spear-and-bow Spireguard Marines to reinforce his already considerable army. A courtesy of his family's friends high up in the Swifthawk Agency, no doubt.


I see no reason in placing a link here.



torstai 13. kesäkuuta 2019

Battle of the Chains

Greetings!

Here comes the very first battlereport of the Firestorm II Campaign I announced not too long ago, featuring my Hammerhalian Aelves facing off against the Seraphon under the command of Oldblood Kraq-Nar.

This battle took place at The Chains, a region littered with ancient duardin chainforts that can be manipulated to lash out against any interlopers: army generals within 1" of a Chainfort terrain feature may inflict D3 mortal wounds on any enemy within 12" of the terrain feature. A nasty special rule!

Otherwise the aim of the game was simple, there were three objectives on the board and the player controlling the majority of them at the end of the game would be the victor. However, should either player control all three objectives at any point in the game, at the end of their own turn, the victory would go to him. Overall a very nice and simple scenario, spiced up by the random Twist we rolled for our game: every unit gained +2" Movement as well as +1 to Run and Charge rolls, making everyone painfully fast in a game of take-and-hold!

On with the story!

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Lord Morduviel Dawnspur assessed his troops as they marched by. Mounted Reavers from Hammerhal's outer rim far-ranging patrols, Citizen Archers from the Highborn Quarter garrison, Levy Spearmen drafted from the lowlier aelven population in the southern Craftsmen's Disctrict, a Repeater Bolt Thrower funded from Morduviel's personal coffers and an Archmage of the Eldritch Council with an entourage of Swordmaster bodyguards. A hint of a smile passed across the aelven lord's features, but only momentarily.

Morduviel was very pleased by the enthusiasm and open-mindedness the aelven aristocracy of Hammerhal had shown towards his family's ambitions in sending an armed force to safeguard the peace and tranquility of the Flamescar Plateau. House Dawnspur had received valuable intelligence on the movements of an Anvilgardian fleet making it's way to the plateau through the Bay of the Searing Sea, and they had resolved to stop the usurpers in their tracks. Flamescar Plateau and all its natural resources and ancient treasures were the rightful possessions of the Free City of Hammerhal, after all.

As his legions marched on in lockstep, emerging from their fortified encampment and disappearing into the hazy dawn along the strands of the Coast of Ill Omen, Lord Morduviel cast a gaze at the ranks of Spireguard bringing up the rear of the column. Oh yes, he mused to himself. Just this morn a squadron of sleek, white-flanked Hawkships had sailed in along the murky waters of the coast, landing several cohorts of spear-and-bow Spireguard Marines to reinforce his already considerable army. A courtesy of his family's friends high up in the Swifthawk Agency, no doubt.


keskiviikko 5. kesäkuuta 2019

Firestorm II Campaign

Greetings!

I promised this summer would bring new campaigns and lots of batreps and painting, and this is the post that starts things off by announcing....


Firestorm II
Second War for the Flamescar Plateau

This post will serve as a landing page for this campaign's overall progress, and as such will be constantly updated as the war rages on. Last time there were four warlords competing for the possession of the Flamescar Plateau, one from each Grand Alliance, but this time there are three armies... all of which hail from the same Grand Alliance.

The Free City Hammerhal sends forth a contingent of aelves drawn from the city's massive population, while the shadowy city-port of Anvilgard provisions a competing force to race its sister city of Hammerhal for the control of the Flamescar region. Above the armsrace of the two Cities of Order, a more mysterious power gathers... The Seraphon are bound for the plateau as well, led by the ancent Oldblood Kraq-Nar in search of a disturbance their worldship detected on its voyage through the void in between the Realms.

While waiting for more battlereports and tidings of war, be sure to check out this campaign's Firestorm Faction Focus!

This campaign is still in progress and will receive fairly regular updates.

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tiistai 21. toukokuuta 2019

Mortenhoff Chronicles: Chapters 1 to 4

Greetings!

Some while ago I managed to achieve an immensely rewarding and astonishing personal feat. The Mortenhoff Chronicles finally caught up with the events of my WHFRP campaign! Yes, that's right, I have now written each and every session of my group's roleplaying campaign into novel format, no more, no less!

This means that the pace at which the Chronicles will get updates here in the blog will slow down quite a lot; I need to wait for my group to play more sessions of WHFRP, I need to write those sessions into novel narration and I need to collect enough of these sessions to band them together to form a new chapter! So, those of you who have been following these Mortenhoff Chronicles updates, you will be needing a bit more patience from now on regarding these write-ups of mine.

I know you can manage, the duardin are famous for their cautious, painstaking pace at which all things in life are commenced.

In this chapter, Dracoh, Toga, Kalós, Nywon and Mellion find themselves in the Garden of Morr near the small hamlet of Bebbanburg, where their recent adventure has taken them to the source of the local undead menace. How will the group solve the necromantic dilemma? What can they do about the alleged charlatan doctor in the village? Can Mellion the Elf survive an encounter with the dwarves?

Here are the files for you, first Chapter 4 itself, and then the entire collection so far if you like reading your stories in their proper context (the collection includes many fixed typos all across the first three chapters):




Enjoy!

sunnuntai 19. toukokuuta 2019

Hammer Time

Greetings!

Just a quick update on my Tales of Instahammer 2019 project, the Ulgumgi army. This month was themed "The Hammer", with the intention of participants adding something of beautiful creation or terrible destruction to their armies. Well, my take on "The Hammer" was this:


keskiviikko 8. toukokuuta 2019

Battle of Arden Forest


Greetings!

It is time to splash out the very first Warhammer Fantasy Battles 3rd Edition battlereport! This is the first game of 3rd Edition I've ever played but it went rather well, considering I had only just finished reading the rules and creating two 1000p army lists to pit against each other.

The battle was a simple lineup between the forces of Bretonnia and the Dwarves, as I thought a Pitched Battle would be the easiest way to test out the ruleset. In later games I hope to include a bit more narrative objectives and story-driven victory conditions!

In this particular game I also left out magic spells and magic items, just to leave me with the basic rules used together with advanced formations and weapon stats. Without further ado, let's have a look at the army lists!



perjantai 3. toukokuuta 2019

Old Skål Cometh


Greetings.

As a reader of my blog you might be a little confused at the sight of this post and that peculiar banner atop it. What is this "Old Skål" nonsense? Let me elaborate.

Before the year 2018 went out, I made a promise here at ExtraBushyBeards. I swore to bring existing campaigns to a closure, to start a bunch of new ones and to generally uphold all the things going on in the blog: shareable campaign systems, stories, narrative battle reports and pics of painted models. However, I also made a solemn promise on a wholly different matter... to start working on a project that would breathe the dark, grimy air of The World That Was. To start posting material on one of the old editions of Warhammer Fantasy Battles, a pedecessor of Age of Sigmar.

What this promise means is that I'm going to start collecting armies and rules for one of the older editions and to keep those models on square bases for that specific purpose. It also means you will be able to see WHFB-stuff on this page alongside all things Age of Sigmar.

No-one ever said these two game systems couldn't co-exist in a hobbyist's life.