sunnuntai 1. heinäkuuta 2018

Second Battle of the Prismatikon

Hail!

This is the last battle of our Firestorm campaign, the very last. After 6 real-life months of campaigning in the Flamescar Plateau we set up a huge table to play our final, four-way conflict that had the chance to yield handfuls of Glory Points to several factions.

When the game began Order and Death were ticking at 14 Glory Points, Destruction at 9 and Chaos at 25. Thirty points were required to win the campaign.


Each of us drew a hand of cards from our Domain decks, giving each player an army of roughly 1200-1400 points to play the final battle with. We used modified Triumph & Treachery rules and the scenario was Battle for the Artefact. Players could score Victory points in two ways:

1 VP for every 5 wounds inflicted in a phase (yes, phase)

10 VP for having your general carry the Artefact at the end of the game. The Artefact started the game in the middle, and only generals could interact with it by picking it up.

An interesting scenario for four armies to fight. Let's see how it all went down!

--------------------------------------------------------------------------------------------------------------------------


The Eyes of the Prismatikon. The Sunsplitterz had been here before. They had battled the forces of Chaos and lost, failing in their attempt to cause mischief by disrupting the enemy ritual. It had been a costly adventure and now the signs were once again pointing towards this cursed region, Wozoc's feverish dreams promising him and his followers a huge fight likes of which they'd never seen.

After waking up downstream from the battlesite at Sporehollows, Prophet Squinteye had travelled to the VItriolic Swamps in the north where he had left a portion of his tribe to hold the region. The gheist-king's longsword had left a nasty scar in his belly and the wound would not completely heal, but the feverish dreams this inconvenience gave him were precious. Upon arrival he spoke of Da Great Scrap that was about to take place just south of the swamps, at the big shiny towers. Needles to say the boyz were up for it in no-time.

Now they were standing before one of those towers, the main control of the superweapon known as the Prismatikon. Reinforced once more by his loyal followers, some swamp troggoths and even a stray gargant, Prophet Wozoc Squinteye was more than ready for what was to come. Or so he thought.

Across the field trumpets blared and a Thule Brotherhood Battalion marched into view. Sporting cavalry, cannons and contraptions, these 'umies seemed to be spoiling for a fight, too. Lord Commander Amos Thule himself led the warriors of Order into battle.

To the left of the Sunsplitterz' current position a fleet of ghostly galleons descended from the heavens, belching out an ethereal legion of vengeful dead. The Shadow of Mordhaven sweeped his scythe in a sideways arc and the gheists took up the formation without anyone uttering a single command.

Almost simultaneously the infamous Cult Hu made an appearance as a horde of daemons and twisted mortals entered the scene. Led by none other than Magister Zhik'Akoot-Cot and his closest liutenants, the Chaos force seemed ready to kick the intruders out of their domain.

"Aaaight, ladz! This is da great scrap I's been talkin' of. Get stuck in an' enjoy!" Wozoc screamed at the top of his lungs. As his tribe split up to face the foes around them, the Prophet himself gestured at the two Troggoths beside him.
"Ya two, come wiv me. We's gonna get dat shiny thingy out dere at da towa."
The dim-witted creatures merely stared at the shaman, unable to comprehend what had just been said. Nevertheless they followed the orruk out of the forest, mesmerised by his red skincloak that bounced funnily as Squinteye ran for the prize.

The Arrowboys let loose a volley of crooked shafts at the gheists ahead of them, smashing down a couple of skeletal legionaries before the Gargant stormed in with his massive club. Meanwhile the other half of the tribe ran for Cult Hu, the boyz crashing into a cluster of Blue Horrors even as the Big Stabbas went for the Plaguebearers.

Wozoc reached the tower without any resistance. Gazing around frantically, he finally laid his squinty eyes at a multi-faceted metal polyhedron attached to the tower door. He walked up to it, wrenched it free and watched as the magical lights high up in the tower began to fade
"Ooops..." he muttered to himself. Did he break it already?

A little further away the Gargant reached the lines of the dead. With a mighty bellow the monster sweeped its club across the spectral ranks, turning a hosts of spirits into a scattering mist. It reached out with its hand to pick up some of the silent stabbers began flying circles around it, but didn't catch anything but thin air. Then the spirits surged in and stabbed the poor bastard full of blackening wounds.

The undead didn't seem to think much of the orruks for now, instead marching steadily towards the human formation in the distance. The cultists of Chaos were a lot more collaborative, however, and massive casualties were inflicted on both sides as butcherers went to work.

The Big Stabbas trampled the Plaguebearers before any of the daemons could retaliate. A Slaughterpriest ran out from the forest to cut down the spear-carriers with his rather impressive axe before getting pierced by one of the giant spears that the orruks lobbed at him in their death throes. A handful of Blue Horrors were split with weepwood choppas, but the cut-away pieces merely formed into smaller, flaming daemons, and several of the orruks got torn apart by grasping hands.

The orruks were enjoying their time amidst the carnage, but then the big smelly daemon stepped in. It sent a gust of wind at the Big Stabbas that shred the flesh from their bones, puked over a couple of boyz who immediately melted away into smoking heaps and finally swung its pox-marked sword to cleave the remaining orruks in twain with a single swing.

A herd of Beastmen appeared from the woods and crashed into the remaining Big Stabba, who managed to run through quite the number of these mutants before getting dragged down. Gulmag, the Wardokk observing the fightyness of the tribe's right wing, was severely disappointed at the pace at which the fighting ended. Even the magical bolts of red flames that crashed into his chest from the direction of the enemy Magister did not burn away his sadness. Was da great scrap over so soon?

The skeleton legionaries circled the Gargant, giving little notice to their brothers-in-arms who were sent flying from the monster's strikes. Their glowing weapons cut into the legs of the beast and the Gargant crashed down, its flesh rapidly blackening under the touch of the swords of the dead. Big Boss Grom the Punch and Wardokk Snaka da Cunnin' ran to intervene the enemy advance with the Arrowboys, seeking to protect their Prophet.

Wozoc was sitting hunced in a corner between a rock pillar and the tower wall, scratching his head at the puzzle the polyhedron presented. How in Gorkamorka's name could he get this thing working again!? The Troggoths padded over to him and just stood there, half-guarding, half-staring. But they did make a fine wall of meat for the shaman to hide behind!

The dead seemed to react to Wozoc's discovery of the multi-faceted artefact, an entire wall of screaming ghosts surging for the Prophet and those who stood in between them. On the right flank Gulmag the Wardokk thought it best to leave the scene, running back to the rest of the tribe to leave the warriors and daemons of Cult Hu picking their way through the piles or dead orruks.

Behind the tower Wozoc could hear the spookies and the 'umies crash together, the screams of the dying mingling in with the clash of steel. He hoped they were enjoying themselves as much as his boyz were. Raising his gaze from the puzzling artefact for a moment he could see the battle raging on right under his nose, the spectres cutting down Big Boss Grom there, cutting open Snaka da Cunnin' there and utterly decimating the Arrowboys further back on the field. How he envied them for all the fun they were having. The shaman always got the most boring task!

The fists and arrows of the Arrowboys did little to tame the oncoming skeletons whose weapons cleaved right through skin, muscle and bone. Unfortunately, that was all the orruks had. One after another after another the Arrowboys fell, their severed arms and cleaved skulls falling to the ground with terrifyingly rapid rhythm. Wardokk Gulmag was running over to the quickly diminishing orruk mob to show them that "da spikyy uns" were coming from the rear, but an admirably accurate bolt of purple energy blew a fist-sized hole through his chest before he had even drawn breath to yell.

Before the carcass of the Wardokk had even come to a halt as it rolled on the ground, the screams on the battlefield faded for a moment. Further away sounds of frantic fighting could be heard from behind the tower, the human company battling the other half of the spectral army. Now the Shadow of Mordhaven stood atop a pile of orange corpses, seemingly assessing the situation. The Chaos forces were readying to launch a charge on them, but the artefact lied so close now, firm in the clutches of Prophet Squinteye squatting behind a wall of Troggoth meat. The swamp beasts were just staring at the vista before them, unable to understand what was happening and why. 

The lull in the fighting was brief, and soon the tumult of battle resumed as the mutants and daemons clashed with the restless dead. Soon the entire battlefield was once again drowned in screams, yells, crashes, bangs and the ear-splitting beating of metal on metal.

A Chaos Warrior crushed a skeleton with a swing of an axe before getting stabbed through the eyeslit of his helmet by a murdergheist. A spectral horseman ran down a pair of Blue Horrors before being smitten from his steed by a stream of pink flame. A Beastman rammed into a cloud of ghosts, turning them into a thin mist, but was decapitated by the Shadow of Mordhaven for his effort. The corpses of the orruks soon got heaps of other to keep them company.

Ignoring everything happening out on the field, Wozoc was zealosly pressing and twisting and turning the various symbols and runes carved all around the artefact. There was a click and a trrrrr, and the artefact began to glow.
"YES! YES!" the Prophet screamed as he quickly rose from the ground and slammed the polyhedron into the slot in the tower wall. The light from the artefact spread out into the carvings that covered the structure, re-igniting the magical lights higher up in the tower. The superweapon would soon be ready to use.

The other combatants on the field gazed up from their struggles to look at the tower's lights with growing dread. The Prismatikon was now controlled by a tripping lunatic.

As the armies of Order, Chaos and Death retreated from the field in fear of getting struck by the superweapon, Prophet Wozoc Squinteye of the Sunsplitterz climbed upon a pile of bodies and shouted out his triumph after the fleeing enemy hordes.
"Yea! Ya better run! Da orruks is da bestest and da meaniest of all, and none is greata than DA SQUINTEYE!!!"

-------------------------------------------------------------------------------------------------------------

A victory for the Sunsplitterz!

Who would have quessed? The orruks actually achieved something here. The time limit we had on the battle worked much in the orruks' favour as I managed to snatch the artefact and the other were caught in fighting each other. I lost almost my entire army, but the lonely Prophet behind two burly Troggoths carried the day!
The victory was short-lived, however, as the scheming Chaos dogs somehow reaped Glory from their defeat and won the campaign, filling the Flamescar Plateau with Tzeentch's daemonic armies and driving the other factions away. Cunning bastards.

You can see the progress of the war stage by stage here, as well as the epic ending the campaign had after this last battle. If interested, you can also check out the awesome models and backstories the players created for their armies here.

The Firestorm campaign box is an excellent tool for any Age of Sigmar player. I strongly recommend getting it and trying it out with a couple of friends, it's well worth the investment! Campaign in general are a lot of fun and I'm absolutely going to start doing more of those. But first, I have some Svedonnians to paint...

Until then!




Ei kommentteja:

Lähetä kommentti