Second battle of the Twilight Prince campaign!
My 60-renown Freeguild warband got paired with Khorne Bloodbound in a custom scenario called "Escape from the Silver Tower". The escaping warband begins the match on the table and tries to get off the opposite board edge, while the hunter begins off-board and tries to stop as many models from escaping as possible. Hunter's models arrive in their own movement phase on a roll of 4+. Scenario points are scored as follows:
Models that leave the board score points to the escaping player
+4p for each escaping model with Move 4"
+2p for each escaping model with Move 5" to 7"
+1p for each escaping model with Move 8+"
Enemy models slain before tehy leave the board score points to the hunting player
+4p for each slain model with Move 8+"
+2p for each slain model with Move 5" to 7"
+1p for each slain model with Move 4"
My opponent was the Escaping player and his Bloodbound were all worth 2 points for escaping or getting slain.
On with the story!
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"That's.... that's quite a bunch," Wolfgang whispered as he looked upon the Khorne warband sprinting across the forest opening.
"You sure we have a chance here?"
"Of course, Gunmaster! We're the men of the Puffington Empire, a couple of screaming blood-perverts have nothing to say against our honest steel... and some gunpowder," the lieutenant replied, smiling as they both crouched in the undergrowth of the forest edge.
"Those buggers have no idea what they're sprinting into."
perjantai 28. syyskuuta 2018
torstai 27. syyskuuta 2018
The Searching Party
"Scholz? Scholz, you still there?"
Leopold tried to open his eyes, but even the faint light that flooded in was enough to make his head feel like splitting. His breaths were laboured and slow. It felt like something was sitting on his chest.
"Sigmar's balls! You took quite the beating there... Not much left of your fancy breastplate now. Now where did I put my knife..."
Leopold recognized that voice. Wolfgang Fersen. The Gunmaster. He wanted to reply to the man, to ask him where the bloody hell he'd been, but instead he focused on keeping his breathing shallow. That way it didn't hurt so bloody much. There was the sound of ripping fabric, a few shlinks and chops of a knife slicing things, and the weight on the lieutenant's chest lifted.
He sprang upright to a sitting position, drawing his lungs full of fresh air time and again with hungry gasps. He wolfed down the air like he was sitting at some noble's banquet after having subsided barely on army rations for months. How was it possible that air tasted this good? Leopold cast a quick gaze around his immediate surroundings, seeing the crouched Gunmaster in front of him holding the badly battered front piece of his breastplate. The leather straps of the piece of armour had been neatly cut.
"You look like shit, Scholz."
"Same to you, Gunmaster."
There were shapes of men walking about in the fog all around them, some of them strolling as if on watch, others digging up the soft soil with their hands and helmets. They were clad in the colours of the Puffington Empire. Averbury men, here in the mysterious woods? What was going on?
"Care to explain these chaps strolling about?" he asked Wolfgang while carefully trying to feel the condition of his broken nose with his hands. It was a bloody mess.
"Not much to explain there. Searching parties were sent out after us when we didn't return to the encampment, and these brave men here found the curious mist through which to travel here. They found me running away from that monstrous orruk and drove it off, so we could get back here to find you and bury the dead."
Leopold tried to open his eyes, but even the faint light that flooded in was enough to make his head feel like splitting. His breaths were laboured and slow. It felt like something was sitting on his chest.
"Sigmar's balls! You took quite the beating there... Not much left of your fancy breastplate now. Now where did I put my knife..."
Leopold recognized that voice. Wolfgang Fersen. The Gunmaster. He wanted to reply to the man, to ask him where the bloody hell he'd been, but instead he focused on keeping his breathing shallow. That way it didn't hurt so bloody much. There was the sound of ripping fabric, a few shlinks and chops of a knife slicing things, and the weight on the lieutenant's chest lifted.
He sprang upright to a sitting position, drawing his lungs full of fresh air time and again with hungry gasps. He wolfed down the air like he was sitting at some noble's banquet after having subsided barely on army rations for months. How was it possible that air tasted this good? Leopold cast a quick gaze around his immediate surroundings, seeing the crouched Gunmaster in front of him holding the badly battered front piece of his breastplate. The leather straps of the piece of armour had been neatly cut.
"You look like shit, Scholz."
"Same to you, Gunmaster."
There were shapes of men walking about in the fog all around them, some of them strolling as if on watch, others digging up the soft soil with their hands and helmets. They were clad in the colours of the Puffington Empire. Averbury men, here in the mysterious woods? What was going on?
"Care to explain these chaps strolling about?" he asked Wolfgang while carefully trying to feel the condition of his broken nose with his hands. It was a bloody mess.
"Not much to explain there. Searching parties were sent out after us when we didn't return to the encampment, and these brave men here found the curious mist through which to travel here. They found me running away from that monstrous orruk and drove it off, so we could get back here to find you and bury the dead."
lauantai 22. syyskuuta 2018
Encounter in the Woods
First battle of the Twilight Prince campaign!
My 40 renown Freeguild warband got paired against Ironjaws in the Skirmish Battleplan "Clash at Dawn". The aim is to kill over half of the models in the enemy warband while the ranges of missiles and abilities start off short and get longer each round. The first warband to reduce the enemy force below half strength by the end of any battle round is declared victorious.
On with the story!
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A pair of timid footsteps was audible in the silence of the woods, the sound of twigs and tussocks crumbling underfoot muffled by the veil of fog covering the land. Two freeguilders made their way through the landscape, ascending a steep hill to take a better look around them. All they saw was the fog.
"I don't like this, Eamond," said the one carrying a handgun, his young features rigid with fear. His movements were quick and shaky as he wiped the aiming monocle over his right eye clean with his palm.
"I don't think we ever should've slept on duty. T'was not worth this!"
"I hear ya, Calvin. I don't like this either, but what can we do? At least this ain't lavatory duty!" The older man sneered, placing his sword temporarily under his armpit to free a hand for scratching his golden beard. The pistol in his other hand pointed at the sky, loaded and ready.
My 40 renown Freeguild warband got paired against Ironjaws in the Skirmish Battleplan "Clash at Dawn". The aim is to kill over half of the models in the enemy warband while the ranges of missiles and abilities start off short and get longer each round. The first warband to reduce the enemy force below half strength by the end of any battle round is declared victorious.
On with the story!
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A pair of timid footsteps was audible in the silence of the woods, the sound of twigs and tussocks crumbling underfoot muffled by the veil of fog covering the land. Two freeguilders made their way through the landscape, ascending a steep hill to take a better look around them. All they saw was the fog.
"I don't like this, Eamond," said the one carrying a handgun, his young features rigid with fear. His movements were quick and shaky as he wiped the aiming monocle over his right eye clean with his palm.
"I don't think we ever should've slept on duty. T'was not worth this!"
"I hear ya, Calvin. I don't like this either, but what can we do? At least this ain't lavatory duty!" The older man sneered, placing his sword temporarily under his armpit to free a hand for scratching his golden beard. The pistol in his other hand pointed at the sky, loaded and ready.
perjantai 21. syyskuuta 2018
Twilight Prince Campaign
Welcome to he Twilight Prince campaign landing page!
This is a slow-grow campaign organised by our local Age of Sigmar community to help people paint their stuff and have fun. It is more competitive than my usual campaigns, but laid-back enough to leave room for some pretty sweet narratives. There are also points to be scored in painting your army units and writing a background for them etc., so lots of extras to add to the points racked up in games themselves!
The idea is that three Skirmish games lead up to a series of regular AoS games, with the Renown and Point maximums increasing with each battle. The games are player in two-week cycles, so each month sees two different scenarios.
Skirmish
- 40 Renown ✔
- 60 Renown ✔
- 80 Renown ✔
AoS Matched Play
- 750 points ✔
- 1000 points ✔
- 1500 points ✔
- 2000 points ✔
Eventually me and my Freeguild army placed 3rd in the campaign!
This campaign is now over, and will receive no further updates. It will however stay here as an easy way to read and experience its stories and battles again and again.
torstai 13. syyskuuta 2018
Map of Azamar Ankor
Greetings!
I promised you an in-depth look at one of my new maps, so here it is: the home and playground of my Dispossessed army, the mighty Realm Eternal, Azamar Ankor!
In the Realm of Ghur there is an impossibly ancient mountain range wrapped around the body of sea called Diamond Bay. Harsh elements and roaming packs of monstrous predators have kept the Free Peoples of Sigmar largely away from these parts, and even the fabled Stormcast Eternals haven't set foot in this region for centuries; there's no reason to, for no sane person would ever consider forging out a living in this hostile environment.
That is, if we're talking about those pesky umgi and elgi sorts.
I promised you an in-depth look at one of my new maps, so here it is: the home and playground of my Dispossessed army, the mighty Realm Eternal, Azamar Ankor!
In the Realm of Ghur there is an impossibly ancient mountain range wrapped around the body of sea called Diamond Bay. Harsh elements and roaming packs of monstrous predators have kept the Free Peoples of Sigmar largely away from these parts, and even the fabled Stormcast Eternals haven't set foot in this region for centuries; there's no reason to, for no sane person would ever consider forging out a living in this hostile environment.
That is, if we're talking about those pesky umgi and elgi sorts.
maanantai 10. syyskuuta 2018
Twilight Duty
"Another one here, Eamond!"
The named militiaman trudged hurriedly to the caller, carrying a bunch of small, brightly coloured flags in his arms. Upon arriving at the staff Eamond picked one of the flags, a merry yellow one, and drove its pole into the ground.
"Good. Now let's see about the width of the firing sector," said the Gunmaster, counting up the black and white stripes along the planted staff, from the ground up.
"Seventeen, so that should make it around...." the engineer mumbled as he took up a strange gadget from his belt, something remotely sextant-shaped, and peered through its many lenses back towards the camp across the dark open fields.
"...a hundred and fifty paces to the north from here," he finally exhaled, pointing to his left. The accompanying militiaman began slowly shambling to the given direction.
"How's it looking, Wolfgang?" a burly man inquired as he walked up to the Gunmaster, followed by a guardsman carrying a shouldered handgun. Turning around, still deeply in his thoughts and calculations, the engineer managed a quick reply.
"Barely tolerable, Lieutenant. Your men are slow as slugs."
"Can't argue on that, it's what you get when assigned a penalty detachment," the huge man smiled, twisting his moustaches with his left hand while the right held his greatsword against his shoulder. The handgunner behind the officers rolled his eyes, safe in the knowledge his superiors couldn't see it.

What he had not expected was to receive a detachment of two men suffering a penalty for sleeping on duty, and the lieutenant who supervised the lazy curs as they aided the Gunmaster. With so few men it had already taken hours to set up the flags marking firing sectors and distances, long enough for them to miss the supper by a long shot. Wolfgang was deeply bitter for having to shamble here in the darkness of this rain-fresh forest edge, while across the grass plains the lights of the palisaded encampment were clearly visible in the night, promising food, drink and warmth. All the luxuries the general was no doubt enjoying even now, rejoicing in this practical joke he had played on the engineer. The man would pay, Wolfgang thought. He would write a letter of complaint to the higher echelon as soon as he got back to his tent.
"AAAAAGH!"
A sudden cry broke the Gunmaster from his thoughts. He cast a gaze to the handgunner but the youngster was fine, although seemingly terrified and fit to wet his breeches. Lieutenant Scholz let his greatsword slide off his shoulder, gripping it with both shovel-sized hands as he took a couple of steps towards the direction the militiaman had gone.
"Eamond? Don't play the twisted ankle excuse on me again, we'll finish the job we came here to do!" the officer bellowed into the darkness. In reply they heard only silent whimpering.
The trio started towards the sound along the forest's edge, wading amongst the roots and tussocks in the dark. Eventually they emerged on the scene, finding Eamond sitting in the bushes gripping a colourful flagpole that had pierced the skin in his shoulder. Wolfgang could hear the handgunner, called Calvin if he remembered correctly, sighing in relief. The Lieutenant's expression softened as he walked up to the lad.
"Fell on your face, did ya? How in the name of Sigmar will you ever defeat servants of the Dark Gods if a Ghurian bush is enough to best you in combat? Now, let me see that," he said as he knelt beside the soldier.
"What?! You've got stubble on your cheeks and here you sit whining and whimpering for THIS?! The stick barely even scratched the muscle beneath!"
The militiaman flashed full-blown red in the face, stuttering a weak reply.
"B-but ser, it ain't the wound I got scared of. There's that right-mystic bunch o' mist o'er there by that oak. I was plantin' the flags nice an' quick but somethin' whispered me name from its depths..."
Lieutenant Scholz cast a sideways look at Wolfgang, concern written on his wheather-beaten features.
"Ooh I'm sure it's nothing, lad. Here, let me take a look," he said, picking up his greatsword and bending the bushes with its blade to peek across. A large concentration of white mist was hanging around the roots of an ages-old oak, all covered in moss and barely carrying a leaf on its bare branches.
"Riiight..." Scholz sighed, stepping across the bushes to the other side.
Wolfgang followed him, intrigued, while Calvin helped up his comrade as they set after their superiors. By the time the Gunmaster reached the oak, Scholz was already standing by the mist.
"Peculiar indeed... One'd expect this to appear on the low plains we made camp on, not here beside this one damn tree," the officer wondered, mockingly grasping a fistful of mist in his gloved hand.
"I say we return to the camp now," suggested Wolfgang, looking at the two frightened youths in their company.
"It's been enough measurement and markings for one night, and I for one crave for a bite before going to bed. Gotta catch that quartermaster before she goes to sleep and locks up the supplies."
Turning back to the Lieutenant, he saw the huge man was nowhere to be seen. Puzzled, he looked back to the recruits who were visibly pale with horror.
"Where's Scholz?"
"W-w-we don't know, ser..."
Raising an eyebrow, Wolfgang walked up to the mist. What was going on here? Kneeling down, he ran his fingers across the ground. The footprints of the officer were still there, fresh in the soil.
As he heaved himself back up again, he found himself standing in a spherical room with a colourful mosaic floor and full-mirror walls. Drawing his repeater pistol from its holster, the Gunmaster spun around to take in his surroundings. He was once more in a forest, although a slightly different one this time. Dark, foreboding trees shrouded in the same white mist as before, yet now it dominated the scene. Sitting dumb-struck on a fallen tree trunk he found his friends, Lieutenant Scholz, militiaman Eamond and guardsman Calvin. They all stared him for a long while before the officer dared to voice a question.
"You real, Wolfgang?"
"Yes, yes I believe I am. Where are we?"
"No clue, but now that you've rejoined our merry company I say we find out."
The Lieutenant got up and hefted his greatsword, setting off into the mist-shrouded woods. The recruits exchanged a look and drew their weapons before following him.
Just when I thought this twilight duty couldn't get any more infuriating, Gunmaster Wolfgang thought to himself as he jogged after the soldiers.
lauantai 25. elokuuta 2018
Speedpainted Levies
Greetings!
Before going on into the two new maps I've made and the narrative skirmish campaign that's coming up, let me show you some speedpainted Svedonnians I managed to finish some time ago.
Here they are, 24 Met-at-Arms from Momminiaturas, painted so fast and easy I almost feel ashamed (almost!):
Well, what's the technique then? These two pics must seem like nothing more than the usual sloppy paintjobs my blog's filled to the brim with. Oh, but believe me, the time I spent on these chaps doesn't warrant quality like this at all!
Let's take a closer look, shall we?
As you can see there is texture on the tabards and shields of these pesky peasants, just like it should be. What's special about them is that I only applied one thinthinthin coat of each colour. No layering, no highlights, no drybrushing.
Step by step:
First I basecoated them all Abaddon Black. Then, I took the largest brush I have and went wild with some Dawnstone, making sure I made all the details more visible from the plain black.
Second, I took up some White Scar and drybrushed all models again, this time taking care to use a vertical motion so that this lighter colour only caught the areas where light would hit (brushing down across the model, top to bottom, then lifting the brush back up and repeating).
Third, I gave the regiment a heavy wash of Nuln Oil, followed bya drubrush of White Scar as in Step 2 above.
Lastly, after all these messy layers of blacks, greys and whites, we have the lighting already done on the entire regiment! The highest parts and bumbs of the models are white/light grey while the deepest crevasses remain black/dark grey.
Then I picked the main colours I wanted to use: Caledor Sky, Yriel Yellow, Mournfang Brown, XV-88 and Ironbreaker. I thinned each one generously on a wet palette and applied them carefully to the models of the regiment, so that the previously done lighting effects show through.
The skin of the Men-at-Arms was done by simply applying two layers of Reikland Fleshshade over the lighting effects. This is a messy technique and the results might not please everyone's eye, but it is an extremely fast way to get your endless masses of mooks to an acceptable tabletop standard within a reasonable time.
That's all for now, next we'll take a look at one of the new maps!
Before going on into the two new maps I've made and the narrative skirmish campaign that's coming up, let me show you some speedpainted Svedonnians I managed to finish some time ago.
Here they are, 24 Met-at-Arms from Momminiaturas, painted so fast and easy I almost feel ashamed (almost!):
Well, what's the technique then? These two pics must seem like nothing more than the usual sloppy paintjobs my blog's filled to the brim with. Oh, but believe me, the time I spent on these chaps doesn't warrant quality like this at all!
Let's take a closer look, shall we?
As you can see there is texture on the tabards and shields of these pesky peasants, just like it should be. What's special about them is that I only applied one thinthinthin coat of each colour. No layering, no highlights, no drybrushing.
Step by step:
First I basecoated them all Abaddon Black. Then, I took the largest brush I have and went wild with some Dawnstone, making sure I made all the details more visible from the plain black.
Second, I took up some White Scar and drybrushed all models again, this time taking care to use a vertical motion so that this lighter colour only caught the areas where light would hit (brushing down across the model, top to bottom, then lifting the brush back up and repeating).
Third, I gave the regiment a heavy wash of Nuln Oil, followed bya drubrush of White Scar as in Step 2 above.
Lastly, after all these messy layers of blacks, greys and whites, we have the lighting already done on the entire regiment! The highest parts and bumbs of the models are white/light grey while the deepest crevasses remain black/dark grey.
Then I picked the main colours I wanted to use: Caledor Sky, Yriel Yellow, Mournfang Brown, XV-88 and Ironbreaker. I thinned each one generously on a wet palette and applied them carefully to the models of the regiment, so that the previously done lighting effects show through.
The skin of the Men-at-Arms was done by simply applying two layers of Reikland Fleshshade over the lighting effects. This is a messy technique and the results might not please everyone's eye, but it is an extremely fast way to get your endless masses of mooks to an acceptable tabletop standard within a reasonable time.
That's all for now, next we'll take a look at one of the new maps!
keskiviikko 8. elokuuta 2018
lauantai 4. elokuuta 2018
Bochenfels Bossfight
Some time after the fateful Ambush at Fenrus Ruins the two surviving grot leaders attempted something treacherous and foolish back at the Waaagh!'s encampment in the smouldering remains of the city of Bochenfels. What happened and why? What came out of it? Read on to find out!
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Warboss Urgokh Da Choppa was slogging through the debris that littered the dead city. Bones and burned timber cracked under his heavy footfalls, all obstacles crumbling feebly from the path of the current Lord of Bochenfels. Behind him walked his two bodyguards, Da Left and Da Right, as they were known. Not that he needed any protection, really, but Urgokh didn't mind a few extra pairs of eyes with him when dealing with grots, sneaky bastards that they are.
Wolfboss Elgar had requested a meeting in the Grot Quarter of the ruined settlement, by the 'umie belltower. As far as Urgokh could recall, the grot boss should have been foraging around the city perimeter with his tribe and some orruk backup. Perhaps something noteworthy had come up that the git wanted to report. Something worth of Warboss' time.
Urgokh felt like cracking skulls today, so he secretly hoped the news weren't worth this slogging across the entire damned town.
The grot encampment finally revealed itself after a couple of streets and corners, a district marked by makeshift earthworks and spiky barricades. No sentries could be seen on the ramshackle towers raised from the wreckage. Urgokh gazed around him with mounting anger.
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Warboss Urgokh Da Choppa was slogging through the debris that littered the dead city. Bones and burned timber cracked under his heavy footfalls, all obstacles crumbling feebly from the path of the current Lord of Bochenfels. Behind him walked his two bodyguards, Da Left and Da Right, as they were known. Not that he needed any protection, really, but Urgokh didn't mind a few extra pairs of eyes with him when dealing with grots, sneaky bastards that they are.
Wolfboss Elgar had requested a meeting in the Grot Quarter of the ruined settlement, by the 'umie belltower. As far as Urgokh could recall, the grot boss should have been foraging around the city perimeter with his tribe and some orruk backup. Perhaps something noteworthy had come up that the git wanted to report. Something worth of Warboss' time.
Urgokh felt like cracking skulls today, so he secretly hoped the news weren't worth this slogging across the entire damned town.
The grot encampment finally revealed itself after a couple of streets and corners, a district marked by makeshift earthworks and spiky barricades. No sentries could be seen on the ramshackle towers raised from the wreckage. Urgokh gazed around him with mounting anger.
tiistai 31. heinäkuuta 2018
Schemy Sketches
Greetings!
I am happy to inform you that more Svedonnian models (painted) are on their way. In the meantime I'll show you some sketches I make every now and then.
After skimming through my stash of old rulebooks for Warhammer Fantasy Battles I got inspired to try out the sketch-like landscape illustrations of huge armies and battles that can be found sprinkled across the pages. What illustrations do I mean? Take a look and I think you'll see what I mean.
Recognise this? I have taken to doodling out one or two of these every now and then, I just love the way this style uses general lines and shapes to give suggestions of figures and landscaped. As much as possible is left for the onlooker's imagination.
I am happy to inform you that more Svedonnian models (painted) are on their way. In the meantime I'll show you some sketches I make every now and then.
After skimming through my stash of old rulebooks for Warhammer Fantasy Battles I got inspired to try out the sketch-like landscape illustrations of huge armies and battles that can be found sprinkled across the pages. What illustrations do I mean? Take a look and I think you'll see what I mean.
Recognise this? I have taken to doodling out one or two of these every now and then, I just love the way this style uses general lines and shapes to give suggestions of figures and landscaped. As much as possible is left for the onlooker's imagination.
sunnuntai 15. heinäkuuta 2018
Medieval Muster
Greetings!
I thought that in between my many battle reports and maps you'd like to see how I'm doing on the painting table these days. Recently I've been hammering out my Svedonnia collection as there's a narrative map campaign coming up for them, and I need as many of them as possible to defend their homeland. Yes, the campaign is supposed to take place on Svedonnian soil!
Here are some units I've managed to paint up in a couple of weeks:
A Damsel and an Enchantress (which is actually just a mounted Damsel with a glued-on horn) ready to bestow protection upon the valiant knights of Svedonnia. To make them stand out from the crowd I took time to make their colours more magical/brighter than the rest of the army, to mark their position high above the mere mortals trudging in the mud with a sword in hand. I really liked painting their hair, though, as it gave me an opportunity to use some stronger colours in contrast to the dominant blue.
I thought that in between my many battle reports and maps you'd like to see how I'm doing on the painting table these days. Recently I've been hammering out my Svedonnia collection as there's a narrative map campaign coming up for them, and I need as many of them as possible to defend their homeland. Yes, the campaign is supposed to take place on Svedonnian soil!
Here are some units I've managed to paint up in a couple of weeks:
A Damsel and an Enchantress (which is actually just a mounted Damsel with a glued-on horn) ready to bestow protection upon the valiant knights of Svedonnia. To make them stand out from the crowd I took time to make their colours more magical/brighter than the rest of the army, to mark their position high above the mere mortals trudging in the mud with a sword in hand. I really liked painting their hair, though, as it gave me an opportunity to use some stronger colours in contrast to the dominant blue.
maanantai 9. heinäkuuta 2018
Map of Puffington Empire
Greetings!
Some time ago you got the chance to take a closer look at the Kingdom of Svedonnia and its various places of high importance. Today you'll get to do the same for Puffington Empire, the home of my Freeguilders.
Some time ago you got the chance to take a closer look at the Kingdom of Svedonnia and its various places of high importance. Today you'll get to do the same for Puffington Empire, the home of my Freeguilders.
sunnuntai 1. heinäkuuta 2018
Second Battle of the Prismatikon
Hail!
This is the last battle of our Firestorm campaign, the very last. After 6 real-life months of campaigning in the Flamescar Plateau we set up a huge table to play our final, four-way conflict that had the chance to yield handfuls of Glory Points to several factions.
When the game began Order and Death were ticking at 14 Glory Points, Destruction at 9 and Chaos at 25. Thirty points were required to win the campaign.
Each of us drew a hand of cards from our Domain decks, giving each player an army of roughly 1200-1400 points to play the final battle with. We used modified Triumph & Treachery rules and the scenario was Battle for the Artefact. Players could score Victory points in two ways:
1 VP for every 5 wounds inflicted in a phase (yes, phase)
10 VP for having your general carry the Artefact at the end of the game. The Artefact started the game in the middle, and only generals could interact with it by picking it up.
An interesting scenario for four armies to fight. Let's see how it all went down!
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This is the last battle of our Firestorm campaign, the very last. After 6 real-life months of campaigning in the Flamescar Plateau we set up a huge table to play our final, four-way conflict that had the chance to yield handfuls of Glory Points to several factions.
When the game began Order and Death were ticking at 14 Glory Points, Destruction at 9 and Chaos at 25. Thirty points were required to win the campaign.
Each of us drew a hand of cards from our Domain decks, giving each player an army of roughly 1200-1400 points to play the final battle with. We used modified Triumph & Treachery rules and the scenario was Battle for the Artefact. Players could score Victory points in two ways:
1 VP for every 5 wounds inflicted in a phase (yes, phase)
10 VP for having your general carry the Artefact at the end of the game. The Artefact started the game in the middle, and only generals could interact with it by picking it up.
An interesting scenario for four armies to fight. Let's see how it all went down!
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keskiviikko 13. kesäkuuta 2018
Map of Svedonnia
Greetings!
I've been messing around with Campaign Cartograher 3 a lot lately, trying to learn the ropes in order to make a bunch of maps for my Age of Sigmar armies to base their background narratives on. It is time to take a look at the first map I've been able to put together!
Here is the Kingdom of Svedonnia in all its glory. Svedonnia is a small human nation somewhere in Ghur, thriving on spice trade on the coast of the Sea of Spices. The kingdom is ruled over by a king who distributes the land to his vassal nobles, who in turn gift their land to knights and landowners in return for military service or peasant levies.
I've been messing around with Campaign Cartograher 3 a lot lately, trying to learn the ropes in order to make a bunch of maps for my Age of Sigmar armies to base their background narratives on. It is time to take a look at the first map I've been able to put together!
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Rivers do not work like that, I know. |
torstai 7. kesäkuuta 2018
Compendium Map Campaigns
Greetings!
Today I'm here to bring you a new campaign pack to go with the previous two. This time I took the juiciest parts from both the General's Handbook 2017 and General's Compendium 2003, added in some self-made maps and some Open War cards... and boom. We have a map campaign to play.
Yup. I've squeezed a little bit from both of those books into a game system that let's you fight map campaigns in Age of Sigmar! There's even a set of Grand-Alliance-specific markers in there to help you mark stuff on the map and get the campaign running as soon as possible.
Today I'm here to bring you a new campaign pack to go with the previous two. This time I took the juiciest parts from both the General's Handbook 2017 and General's Compendium 2003, added in some self-made maps and some Open War cards... and boom. We have a map campaign to play.
Yup. I've squeezed a little bit from both of those books into a game system that let's you fight map campaigns in Age of Sigmar! There's even a set of Grand-Alliance-specific markers in there to help you mark stuff on the map and get the campaign running as soon as possible.
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