Greetings!
Before going on into the two new maps I've made and the narrative skirmish campaign that's coming up, let me show you some speedpainted Svedonnians I managed to finish some time ago.
Here they are, 24 Met-at-Arms from Momminiaturas, painted so fast and easy I almost feel ashamed (almost!):
Well, what's the technique then? These two pics must seem like nothing more than the usual sloppy paintjobs my blog's filled to the brim with. Oh, but believe me, the time I spent on these chaps doesn't warrant quality like this at all!
Let's take a closer look, shall we?
As you can see there is texture on the tabards and shields of these pesky peasants, just like it should be. What's special about them is that I only applied one thinthinthin coat of each colour. No layering, no highlights, no drybrushing.
Step by step:
First I basecoated them all Abaddon Black. Then, I took the largest brush I have and went wild with some Dawnstone, making sure I made all the details more visible from the plain black.
Second, I took up some White Scar and drybrushed all models again, this time taking care to use a vertical motion so that this lighter colour only caught the areas where light would hit (brushing down across the model, top to bottom, then lifting the brush back up and repeating).
Third, I gave the regiment a heavy wash of Nuln Oil, followed bya drubrush of White Scar as in Step 2 above.
Lastly, after all these messy layers of blacks, greys and whites, we have the lighting already done on the entire regiment! The highest parts and bumbs of the models are white/light grey while the deepest crevasses remain black/dark grey.
Then I picked the main colours I wanted to use: Caledor Sky, Yriel Yellow, Mournfang Brown, XV-88 and Ironbreaker. I thinned each one generously on a wet palette and applied them carefully to the models of the regiment, so that the previously done lighting effects show through.
The skin of the Men-at-Arms was done by simply applying two layers of Reikland Fleshshade over the lighting effects. This is a messy technique and the results might not please everyone's eye, but it is an extremely fast way to get your endless masses of mooks to an acceptable tabletop standard within a reasonable time.
That's all for now, next we'll take a look at one of the new maps!
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