Greetings!
Remember this amazing piece of art drawn by Baron Klatz during the Twilight Prince campaign? It depicts strange tower constructions found by a Puffington scout in the shadowy forests of Ulgu, the Realm in which an entire regiment of imperial soldiers was lost during the campaign.
A ramshackle tower pieced together from all available resources, including old wargear and banners of the lost regiment. The scout didn't live long enough to tell the tale of these towers himself, but one of his colleagues found him dead on the forest floor with a crumpled piece of parchment in one cold hand. It turned out to be a rough sketch of these constructions, ready to be taken back to the Puffington Empire for closer inspection.
Well guess what, I took such a liking to Klatz's sketch of the Ulgumgi Towers that I decided to give it some additional dimensions...
sunnuntai 31. maaliskuuta 2019
maanantai 25. maaliskuuta 2019
Mortenhoff Chronicles: Chapters 1 to 3
Greetings!
Time has come, once again, to reveal a new chapter to the constantly developing novel-like narration of my Warhammer Fantasy Roleplay group's adventures! This time around the players begin the chapter with a two-day downtime, during which each of them saw to their own businesses alone or in temporary pairs.
As I cannot reveal any player character's full doings during those two days (my players are reading this), I decided to describe the player downtime through the eyes of three NPCs from the local populace; three regular villagers from Mortenhoff. I say this as a forewarning as you'd most likely have been rather confused suddenly seeing non-player names as chapter sub-headings!
Anyway, this chapter sees the players take on a new challenge: one of the local elder farmers has gone missing after releasing his farmhands once the harvest was done. The players set off to investigate, accompanied by their new acquaintance...
Be sure to check out Chapters One and Two for the group's previous adventures, especially if this is the first you hear of the Mortenhoff Chronicles. There's a reason I'm numbering the chapters and releasing them in portions, and it's that you really need the chronology to understand what's going on!
Here's the link to Chapter 3. It's the lengthiest chapter so far, so I will be releasing it as its own file. See the other link below this one if you want the entire collection so far, complete with various little fixes to typos and such.
Time has come, once again, to reveal a new chapter to the constantly developing novel-like narration of my Warhammer Fantasy Roleplay group's adventures! This time around the players begin the chapter with a two-day downtime, during which each of them saw to their own businesses alone or in temporary pairs.
As I cannot reveal any player character's full doings during those two days (my players are reading this), I decided to describe the player downtime through the eyes of three NPCs from the local populace; three regular villagers from Mortenhoff. I say this as a forewarning as you'd most likely have been rather confused suddenly seeing non-player names as chapter sub-headings!
Anyway, this chapter sees the players take on a new challenge: one of the local elder farmers has gone missing after releasing his farmhands once the harvest was done. The players set off to investigate, accompanied by their new acquaintance...
Be sure to check out Chapters One and Two for the group's previous adventures, especially if this is the first you hear of the Mortenhoff Chronicles. There's a reason I'm numbering the chapters and releasing them in portions, and it's that you really need the chronology to understand what's going on!
Here's the link to Chapter 3. It's the lengthiest chapter so far, so I will be releasing it as its own file. See the other link below this one if you want the entire collection so far, complete with various little fixes to typos and such.
---> Mortenhoff Chronicles: Chapter Three <---
Enjoy!
perjantai 15. maaliskuuta 2019
Battle of Hangman's Bastion
Greetings!
It is time for another one of those narrative battlereports of mine. This one pitted my Sunsplitterz against a force of Stormcast Eternals, a foe I haven't faced in a while (and one that my orruks have never before fought against!). This battle is part of a Grand Alliance -based map campaign run at our local game store, and my orruks are now attempting to push into a region called the Everkeep. Sounds ominous, right?
We played the Siege Battleplan: The Great Wall from the Age of Sigmar Core Book. I strongly recommend it: it features two objectives beyond a line of defensive positions, with the attacker having to take them both or die trying! The defender starts with half his army on the field, with the rest marching in on aroll of 5 or 6 from the 2nd battleround onwards. What's more, the reinforcement roll doesn't get any better from that initial treshold of 5-6... They might not arrive at all if the dice don't favour you.
How did sticks and stones fare against heaven-forged sigmarite armour, then? Read on to find out!
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The day dawned bleak as Warboss Grom led his warband towards the overgrown walls looming in the distance. The region they were pushing into was heavily fortified by the forces of Order, but Grom had chosen this place to be the target of their attack for a reason: with the majority of their tribe still mustering its numbers for a full-scale invasion, the Warboss and his warband had been sent to scout out the enemy region and to claim a foothold there. What better to test their mettle against than an overgrown bastion manned by roughly a score of humies?
It is time for another one of those narrative battlereports of mine. This one pitted my Sunsplitterz against a force of Stormcast Eternals, a foe I haven't faced in a while (and one that my orruks have never before fought against!). This battle is part of a Grand Alliance -based map campaign run at our local game store, and my orruks are now attempting to push into a region called the Everkeep. Sounds ominous, right?
We played the Siege Battleplan: The Great Wall from the Age of Sigmar Core Book. I strongly recommend it: it features two objectives beyond a line of defensive positions, with the attacker having to take them both or die trying! The defender starts with half his army on the field, with the rest marching in on aroll of 5 or 6 from the 2nd battleround onwards. What's more, the reinforcement roll doesn't get any better from that initial treshold of 5-6... They might not arrive at all if the dice don't favour you.
How did sticks and stones fare against heaven-forged sigmarite armour, then? Read on to find out!
-----------------------------------------------------------------------------------------------------------------------
The day dawned bleak as Warboss Grom led his warband towards the overgrown walls looming in the distance. The region they were pushing into was heavily fortified by the forces of Order, but Grom had chosen this place to be the target of their attack for a reason: with the majority of their tribe still mustering its numbers for a full-scale invasion, the Warboss and his warband had been sent to scout out the enemy region and to claim a foothold there. What better to test their mettle against than an overgrown bastion manned by roughly a score of humies?
tiistai 5. maaliskuuta 2019
Map Campaign Lite
Greetings!
Too busy for campaigns but you'd really like to try out one of those map ones someday? You know, those that take forever to arrange and a century to play but you still keep dreaming? Now is your chance, and it won't even take that long!
I present you with Map Campaign Lite: a campaign system for those AoS players who would love some continuity in their games but would like to retain their freedom and make use of their limited hobby time. It is a conversion of an old campaign system found in the old Warhammer Fantasy Battles 6th Edition Rulebook. Enjoy!
Too busy for campaigns but you'd really like to try out one of those map ones someday? You know, those that take forever to arrange and a century to play but you still keep dreaming? Now is your chance, and it won't even take that long!
I present you with Map Campaign Lite: a campaign system for those AoS players who would love some continuity in their games but would like to retain their freedom and make use of their limited hobby time. It is a conversion of an old campaign system found in the old Warhammer Fantasy Battles 6th Edition Rulebook. Enjoy!
maanantai 4. maaliskuuta 2019
Tales of Instahammer: February
Greetings!
February has come and gone, and my Ulgumgi army has obtained some vanguard units to bolster its numbers.
First of all, I added a unit of Ash-Revenants: vengeful souls of incinerated Freeguild Greatswords from the Battle of Twinpoints that have been trapped in the Ulgu forests for decades.
Secondly, I added a Myrkrvollr Shade: an Ulgumgi assassin that stalks the shadowy paths crisscrossing the woodlands of Ulgu, striking down unsuspecting travellers and nosy intruders.
February has come and gone, and my Ulgumgi army has obtained some vanguard units to bolster its numbers.
First of all, I added a unit of Ash-Revenants: vengeful souls of incinerated Freeguild Greatswords from the Battle of Twinpoints that have been trapped in the Ulgu forests for decades.
Secondly, I added a Myrkrvollr Shade: an Ulgumgi assassin that stalks the shadowy paths crisscrossing the woodlands of Ulgu, striking down unsuspecting travellers and nosy intruders.
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