maanantai 6. kesäkuuta 2016

Heroes of Chiselwind Cemetery

Greetings weary travelers of the internet!

Today I'll give you my 11th Narrative Battle Report with a very special scenario, pitting a small group of duardin heroes against a horde of greenskins!

Here, have a look at our setup:
As you can see the deployment sure looks pretty one-sided, with one faction having a serious advantage over the other. I mean, look at those poor greenskins marching into the jaws of death with ignorant smiles on their faces!

In all seriousness, I had five hero -keywords against his uncounted horde of regular troops. The objective was to annihilate the opposing force to the last man(or duardin, or orruk, or grot) to gain control of a makeshift cemetery, represented on the field by two small stretches of wooden palisade wall.

Me and my opponent agreed that my heroes could all use their Command Abilities despite only one of them actually being the general of my army. The forces looked so mismatched on the table that it only felt suitable to give a little buff to the underdog.

Let's get started with the narrative, shall we?

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After the magnificent victory over the greenskins at the Battle of Bronze Plateau, the Iron Company had camped near the corpse-strewn field to collect loot and tend to their wounded. Patrols scouring the area reported that the beaten enemy had pulled back for many miles and the route ahead was clear. After four nights of repose the Company broke camp and set forth to reconquer their lands from the hated foe once again. All that was left behind was a hastily built graveyard for those who fell at Bronze Plateau, surrounded by a palisade wall to keep scavengers from digging up the deceased.

As the columns of duardin resumed their steady march towards the coast, Commander Ungrim Ironhelm made a last tour around the cemetery with his lieutenants to honor the dead.
"Rest assured my friend, yer passin' will be remembered an' avenged," Ungrim swore, kneeling beside one of the makeshift graves. 
It was a shallow grave marked by a grey stone with the name Ethred the Prospector chiseled on its rough surface. Similar stones littered the grassy ground inside the circle of palisade walls, each marked with the name of the warrior resting beneath it.

The Commander took a handful of dirt from the ground and let it slowly flow in between his gloved fingers.
"I think we should leave, m'lord. The rest o' the Company has disappeared from sight already an' I just had a queer shiver down me spine," said Gomrund Redaxe, a Thane with a bloody reputation of letting his weapon of choice do most of the talking for him.
"I agree with 'im, there's a smell of a glorious death in the air!" declared Malakai Smensson, a Slayer Lord and a long-term friend of Ungrim.

There was a long, hollow sound in the air, echoing through the surrounding forest. All five duardin stopped to listen. Soon the sound could be heard again, this time much closer.
"That's a greenskin warhorn, make no mistake. We must get back to the Company and..." started Burlok Dorinsson the Brewmaster before getting cut off by Ironhelm himself.
"There's no time, lads. We'll stand an' fight to preserve our fallen kin from these savages. Follow me!" Ungrim bellowed, picking up his hammer and starting towards the gates of the cemetery.



As soon as they arrived at the palisade walls the forests around them spewed forth a howling mob of greenskins, most likely errant survivors of the recent battle. Their weapons swinging wildly in the air, the attackers strode towards the cemetery in pursuit of easy loot and a measure of revenge for their previous defeat.
At the forefront of the assault marched a spearmob of grots, flanked by small herds of squigs being poked into the direction of the walls. Behind them came hordes of orruks and a pack of Wolf Riders, with more enemies in the distance that could not yet be recognized.

"Stand firm, heroes o' the Iron Company! The odds may be stacked against us, but that's ever been the case for our proud race. We stand, we fight and we prevail!" Ungrim Ironhelm shouted out, lifting his hammer into the air in a defiant gesture.
On Ungrim's left side Gomrund Redaxe readied his axe, while on his right the Daemon Slayer Furgil bellowed his berserk frustration at the oncoming foes and Malakai Smensson was still casually sharpening the edge of his runic axe. Behind them Burlok Dorinsson took a swig from his tankard.

Then the greenskins rushed upon them.



The green tide crashed against the thin duardin line, grots running in with spears waving and screaming excitedly while squigs pounced on the heroes in pursuit of fresh meat. All this was for naught.
Axes and hammers carved arcs of destruction among the tightly packed ranks of the diminutive creatures, sending green limbs, heads and bits of brain flying in the air. It was a meatgrinder.
On the left a squig jumped at Gomrund with a gaping maw opened to its limits, only to be cut in half seconds after by a downward cut of an axe. 
Next to him Ungrim took the bulk of the assault. A squig wrapped its jaws around his left arm, rendering his shield useless for a time and creating an opening for the zealous grots to have a poke with their spears. Several blades slid past the links of his chainmail hauberk to draw blood beneath. With a grunt Ungrim twisted to the side, shattering the spears and sending his hammer out to return the favor. Skulls cracked and shields splintered before the grots took steps back to escape the deadly reach of his weapon.
Furgil and Malakai waded into the midst of the enemy with their giant axes, carving up groups of grots with every swing. So terrifying was their advance that only a single spear made it into contact with Malakai's flesh, with the arm holding it being cut off immediately after.

Such a bloodbath was more than enough to route the grots. With the majority of their number laying mutilated on the bloody ground the rest abandoned their shields and weapons to disperse into the forests with all due haste. Until now the orruks had stood back, laughing at the excessive slaughter of their smaller cousins, but as the last grots ran away the green brutes picked up their weapons to have a go at these stunties.
"The first wave was just a warm up," muttered Furgil the Slayer under his breath. "They were testing out resolve."
"Aye, and we've showed 'em that we mean business," replied Ungrim with his hammer at the ready once again.

A tankard was passed down the duardin line, each warrior taking a long gulp of refreshing ale. Both Ungrim and Malakai felt the pain of their wounds fade away.
"That's what I call a fine beverage!" Gomrund Redaxe laughed, wiping the foam from his beard.
"I could do this all day long!"



Cries of "WAAAGH!" erupted as the orruks accelerated to running speed, ready to push through the line of duardin to separate and slaughter them one by one. It soon turned out that the orruks were the ones getting slaughtered, with many being cut down before even having a swing at the damned stunties!
Redaxe was enjoying himself. After the swig from the Brewmaster's tankard he now fought with renewed vigour, hewing down his bulky adversaries one after another while singing ancient duardin drinking songs in a pompous voice.

"There are worse ways t' leave this world than this, eh?" he called out to Ungrim while decapitating yet another green beast with a sideward cut.
"Aye," Ungrim replied, his warhammer caving in a head with a burst of gore. "Gettin' stomped by a gargant, bein' poisoned by 'em nasty spiders..."
"Chokin' on food, gettin' killed in a drunken brawl..." Furgil the Slayer joined in. Spatters of blood dotted his orange mohawk as he forced his way through the orruks with apparent ease, felling foes left and right.
"An' don't forget gettin' stuffed down a gargants smelly trousers!" Malakai called out from the far right, currently pulling his axe out of an orruk skull. "That's a bad bad way t' leave..."

Soon the remaining orruks turned tail and ran, disappearing into the woods while claiming to "catch up dem grots n' bring 'em back to da scrap".
Malakai put his hand under his magnificent orange beard, winced, and the hand returned bloody.
"Tis but a scratch," he claimed as the others gazed at him. "Pass me that tankard, Dorinsson, an' I'll be fine."
Ale was passed down the line once again, refreshing the warriors. Just after Gomrund had passed the tankard to Ungrim, a screaming grot appeared from behind the palisade. Before Redaxe had time to react the greenskin's spear punched into his flank. Grabbing the spear, Gomrund yanked the grot closer and sliced it in two with a swing from his axe.
"Bloody grots..." he murmured under his breath as the two halves of the creature fell to the ground.



Allowing the stunties no more time to repose the second wave of orruks came rushing in, eager to succeed where all their fellows had failed thus far. But recent history repeated itself as the defiant cries of "WAAAGH!" were reduced to a chorus of death screams in a whirlwind of axes and hammers.
Malakai Smensson and Furgil the Slayer were both getting frustrated as their deaths would not come.
" 'Ow many o' these savages do I 'ave t' carve up b'fore I get my glorious death?!" Furgil bellowed, kicking aside a squig-hide shield and sinking his axe into the green flesh beneath it. "Come at me, ya bloody good-for-nothin' 'shroombrains!"
Two orruks came charging straight at him with murder and delight in their eyes, but before the impact Malakai swooped by, swiftly cutting the orruks down.
"Don't ya steal my glory ya pesky Daemon-Tickler!" he said, casting a mean sideways look at Furgil. "I'm the Slayer Lord 'ere an' I deserve t' die b'fore ya."
"Oh, we'll see 'bout that!" was the Daemon-Slayer's reply.

Just then the fighting paused once again as the few surviving orruks ran for their lives. As a drink was passed down the line, Ungrim Ironhelm eyed his tiring warriors.
"If we fall into infightin' an' arguments we'll all surely perish," he warned his subordinates. "Keep yer tongues an' thoughts t' yerself or I'll halve all your wages!"
There was a silence among the duardin.
"Right, now back to business! I intend to lead my Iron Company for decades t' come and push 'ese greenskins out o' my lands," Ungrim said after hearing no objections. He picked up his hammer and prepared for another wave.

The Wolf Riders charged in.



Like a rolling thunder the pack of wolf-riding grots ran into the stunties with spears lowered in the fashion of knights' lances. The charge hit home, and hard.
Ungrim cracked the skull of the first wolf with his hammer but the second leaped directly on top of him, sinking its fangs into his right arm.
Furgil the Slayer hacked the wolf and the rider away from his Commander but another Wolf Rider crashed straight into him, punching a spear into his shoulder.
Gomrund Redaxe too was overwhelmed by this avalanche of raging fur as wolves tore at his arms and legs while his armour got battered by numerous grot spears.
Malakai had no troubles at all, un-wolfing grots and beheading mounts with grim determination and measured strikes. Even Burlok Dorinsson put aside his tankard for a while and stepped up, dispatching a Wolf Rider that was about to bounce on the Commander.

In a feat of strength and resilience the duardin overcame the cavalry charge, sending the survivors fleeing after their footslogging comrades. Now they found themselves facing an Orruk Warboss and his personal retinue of 'Ardboyz.
"Ya stunties are a tough lot!" the Warboss called out. "Ya carved up me boyz an' sent me grots runnin' away. I won't 'ave dat. I's da great Gormag Crushstompsmash, an' I's gonna crush an' stomp an' smash ya all to da ground!"
Gesturing with his enormous choppa, Gormag sent his 'Ardboyz charging at the cemetery gates.
"WAAAAAAGH!!!"


The big, dark orruks smiled wickedly as they waded through the sea of corpses between them and their hated enemies. Malakai leaned in closer to Furgil.
"Now if ye kill even one beast that's comin' at me I'll..."
"Malakai! Shut yer beard and put yer axe t' work," Ungrim interrupted the Slayer Lord before the sentence was finished. For a time Smensson glared at his Commander but then did as he was bid.
The orruks had reached them.
Weapons swung, armour cracked and blood was spilled. The duardin suffered many wounds with Ungrim taking a spiked mace to the side, Furgil getting his face scraped by a giant axe and Gomrund Redaxe having his left arm dislocated while running into a towering orruk. But no harm could be done on Malakai Smensson who danced through the enemy ranks with a bloodied axe in hand, felling foes like a duardin god of war.
Not long could the orruk retinue survive against such adversaries, and soon the 'Ardboyz mob leader fled the battle as his last boyz were cut down.


All that was left was Gormag Crushstompsmash, standing with his jaws wide open. A flame of anger ignited in his eyes.
"Ya unda-grown hairy pinkies, look at wat ya dun to me warmob!" the Warboss yelled out. "How's I gonna be a right-mighty Warboss if I has no boyz to boss around!"

Ungrim watched the orruk went its rage.
"I don't need any upstart green generals rallyin' my enemies after I defeat 'em," Commander Ironhelm called out to Gormag. "Ye'll die 'ere an' now b'fore ye cause any more trouble."

"Oh yus, ya got dat right, little stunty! Someone 'as to die, but ain't me dis day!" the orruk replied, grasping its choppa with both hands.

"Let me handle it, m'lord," Malakai asked while measuring the greenskin up and down with his eyes. "I'll take that poor creature down in one."

Ungrim gazed long at his friend and the rest of his fellow warriors.
"Yer the only one o' us in good enough health to face the beast, Malakai," Ironhelm admitted while leaning on his hammer and holding his blood-stained side. "I'll permit ye t' face it. Good luck my friend."

Smensson snorted.
"If I'm in luck I'll find my sweet death t'day."
With that the Slayer Lord marched off to face the Warboss.

The combatants strode towards each other, Gormag huffing and puffing like an angry bull and Malakai hefting his runic axe in his hands. They both took more steps, accelerating to steady jog. Soon they were running. Seconds before impact Gormag lifted his choppa in the air high above his head while Malakai leapt into the air and did the same.
There was a metallic crack and a wet smack. Something thumped onto the ground.



Malakai was standing atop Gormag's corpse with his axe buried deep in between the orruk's eyes.

"MAAALAKAAAAAIIIII!" the Slayer Lord cried out to the skies in triumph.

As soon as the thrill of the kill passed, Smensson's expression darkened.
"No death fer me again..." he muttered into his beard. Leaving his axe in place, Malakai jumped down from the orruk's carcass and started walking around in circles, talking to himself in low tones about his cursed luck.



Commander Ironhelm limped to his friend supported by his hammer. The others spread out to examine the piles of corpses.
"Well done, Malakai. Yer as good as ever, I see," Ungrim pointed out and put a hand on Smensson's shoulder.
"Don't ye mock me, Ironhelm. I'm cursed t' walk 'ese realms for all eternity..." Smensson said, looking down.
"Now excuse me I've an axe to retrieve."
He climbed atop Gormag's motionless form and yanked his weapon free.

"T'was a good day, but I suggest we 'ead back t' the Company. I need my arm fixed if I'm ever t' swing an axe again," Gomrund proposed, his mail-clad arm hanging limply as he moved.
"A-ha!" Furgil shouted with glee as he spotted a wounded grot crawling for safety. One strike of an axe later the Slayer continued his tour around the battlefield with a smile on his face.

"I agree. Take the leader's 'ead, we'll use it t' raise morale at the camp tonight," Ungrim adviced his weary companions.
"The events o' this day'll make one hell o' a story by the campfire..."

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This game was absolutely fantastic, although a bit one sided. But this only proves the point of Age of Sigmar in general: you don't need perfectly balanced armies to have fun with your miniatures. You don't have to win to have fun with your miniatures.

Me and my opponent both enjoyed this mismatched match where a group of heroes faced off with a horde of enemies. It was like the movies where the main characters slay countless enemies with apparent ease!

A combination of very capable duardin melee heroes with two Slayers and a Josef Bugman to heal them is quite effective, even when facing vastly superior numbers. These kinds of "few elite guys vs redshirts" -scenarios are truly interesting to play, no matter what side your on. 
We were kinda expecting that the duardin heroes were in for a glorious last stand and heroic deaths, but as it turned out they overcame the opposition and escaped with their lives. Fascinating!

There will be a couple of Battle Reports more for this "Iron Company vs Urgokh's Waaagh" storyline. Then I'll gather them all up in one post to tie up loose ends and unite the timeline of the story. We'll see when they come out, there's plenty of painting and campaigning yet to do!

Until next time!

keskiviikko 1. kesäkuuta 2016

May Community Painting Project

Hey there!

I loved the /r/ageofsigmar Community Painting Project in April so much that I attended the next one too, with the focus on units this time.

I signed up with a unit of 5 Marauder Horsemen from my Slaves to Darkness warband and here they are, barely finished on the last day of the project:
Very enjoyable chaps to paint, these old Horsemen models. With plastic horses and men of metal (heh) they have the sufficient weight to make you feel comfortable and still remain light enough to push around without too much worries.

For the colours I chose the blue, purple and bone that I use across all my Tzeentch-dedicated Slaves to Darkness models, applied in many layers with washes in between.
Who doesn't like blonde barbarian raiders?
Just look at those muscled backs and arms. My absolute favorite parts to paint on these models! 
What I hate doing is the edge highlights on their armour, although it makes them look nicer in the end...
My entire Chaos army is currently standing on blank black bases, but I'm planning to use this tundra-like theme on them all as soon as I find the time and motivation to do so. Dark ground with patches of snow and yellowed grass. I like it!

That's about it for this painting project, I'm already looking forward to the next one. Really helps me get my heaps of models finally painted. Soon I'll show you a speed-painting technique I've created for my horde of 30 Marauders, 'till then!

maanantai 23. toukokuuta 2016

Taking Casualties

Hi folks!

Today I'll present you with the latest ace up my gromril chainmail sleeve: Age of Sigmar Casualty Markers!


Yup, I've gone through all the effort it takes to find material, edit material and multiply material to create casualty markers for several Warhammer races. Took me a few weeks to accomplish but I think it was worth it.

For many years I've been wandering in the depths of Google Search trying to find Warhammer casualty markers that I could print out and use. I was so sure someone had already done this but no, there was nothing to be found except pics of markers made out of actual models (which in my opinion takes far too much effort and money considering that they're just for decoration).
Finally admitting the hopelessness of my search, I grabbed my forgehammer and walked to the anvil, starting the long process of finding the ingredients for my very own casualty markers.


First of all I fired up my copy of Warhammer Online: Return of Reckoning and took one of my in-game characters for a tour around the open virtual world, searching for corpses suitable to my dark schemes.
Each time I stumbled upon a dead body I zoomed in, hid my UI/HUD and jumped my character high into the air while taking a screenshot. I repeated this countless times with dozens of corpses to find the ones I would eventually use in my markers.

The next step was editing. With my trusty photo-editing tools I picked out the corpse from the rest of the screenshot and hid any weapons in the pics by painting over them with the ground texture. The markers were ready, now I just had to multiply them to be distributed as handy PDF files of 24-30 markers each.


Copy/paste was my favorite tool in the third step. I put one marker on an empty Word-file, scaled it to fit the 28mm scale of Warhammer models (with a ruler) and finally copy/pasted it all over the place. I saved them as PDF and printed them out.

Once I had the marker-clusters on paper I glued them on pieces of cardboard and left them under the weight of heavy books for one night. The next morning I started the cutting marathon!


Each file containing 30 markers per page, I had soon cut out a total of 120 casualty markers for four different races.This was the most time-consuming part but watching TV, Netflix or HBO while at it helps a lot. 
After all this I had a whole bunch of stiff cardboard casualty markers to add a little character to my battlefields of Age of Sigmar!


Here are some of the markers in action. Although I'm saying it myself, the board looked quite stunning after the battle with bodies of orruks and freeguilders littering the grassfield!

After all the effort and pain I went through in the process of making these markers I decided that no other human being should have to endure it involuntarily, so I will now give them to you to use as you please. 
The community is only as strong as the collective efforts of those who contribute to it!


So far I've made casualty markers for Freeguilds, Free Peoples, Skeletons, Zombies, Beastmen, Chaos Warriors, Marauders, Exile  Aelfs, Orruks, Grots and Duardin. You are free to view and download them from the links below:

FreeguilderOrrukDuardinGrotMarauderWarriorExile AelfZombieSkeleton

I hope you enjoy the selection, but don't hesitate to contact me if you have a specific race in mind that you think would deserve its own marker too!

Here's a quick preview of all the casualty markers currently available:

Remember these simple steps to get these markers on your own table:
1. Download the PDF you want
2. Print it out
3. Glue it on cardboard (optional)
4. Cut out the markers
5. Enjoy!

Cheers, mates.

lauantai 21. toukokuuta 2016

Campaign: Coastal Terror

Hello there!

After a couple of weeks of intense planning, thinking and writing I managed to put together another story-driven campaign for you to enjoy. This time I paid more attention to making the whole thing more army-neutral as in the last campaign some good people noticed that warmachines were playing an important part in many of the battles, making things awkward for armies that have no warmachines at all.

I call this new campaign by the name of Coastal Terror as it tries to evoke the feeling of ruthless raiding and pillaging in the Mortal Realms of Age of Sigmar. It has a certain viking and/or pirate theme as a whole, but of course players can (and should) use their imagination to twist it more to what they prefer themselves.



I used some old Warhammer Fantasy raiding rules as a foundation from which I built up to create scenarios and rules suitable for Age of Sigmar while trying to maintain the feeling of looting, pillaging and hatred throughout the campaign.
There are four battles with each linked to the next by a story and some victory bonuses, everything leading up to the final battle where the overall victor is decided. For each battle I created a custom Battleplan to better represent the events that take place during a series of ruthless raids on hostile territory.

The example story features a host of Slaves to Darkness raiding the coast of a Free Peoples kingdom represented by Bretonnia. I know it is a bit boring that I use mostly "human" factions in my campaign stories but I feel it helps me maintain a certain neutrality in the rules and scenarios I write, so that any army can fill either of the campaign roles. And of course, most of my armies are human-based so the models are easily on hand.

I promise to use some more interesting example factions in my future campaigns.



There is something special included in the campaign PDF: loot markers, flame markers and even a longboat for you to print out and use. The markers help you keep track of things in the scenarios and the longboat can be used to add some character to your battlefield!

Without any further talk I give you the holy link to the sacred campaign file:

Coastal Terror.pdf

And remember, imagination is the only weapon in the war against reality. Have fun and leave some feedback!

torstai 5. toukokuuta 2016

Come and Grab a Campaign!

Good morning, everyone!

After spending the early hours of this day adjusting the look and feel of ExtraBushyBeards, I then decided to give you my latest creation as well: a story-driven campaign!


Before going into it in more detail I'd like to introduce the changes I made in the blog.

- The name of the blog got shortened. As my posts have started to tell not only of my duardin but also of my five other armies I decided to cut the "My Dwarf Collection!" -part out of the header. This way it's not as racist as it used to be.
- There is a warm welcome under the header for the weary travelers of the internet as they enter my gloomy stronghold.
- ExtraBushyBeards can be followed with more media now! As previously you could only order a notification to be sent to your email when a new post went up, you can now follow my blog by other means, too. These can be found in the side bar, under email subscription.
- My posts are now categorised! My stronghold got divided into four sections, so that the readers might better pick and choose what kind of posts they want to view and explore.
      - Main Hall: all the posts in the blog in chronological order, newest on top.
      - Tavern: tips & tricks, tutorials, reviews, rumours and free downloadable content.
      - War Room: battle reports & campaigns
      - Workshop: painting & modelling, terrain, conversions, etc.

I hope you enjoy the updates I made, they are supposed to make your life easier, after all!


Now on to the campaign.
During the past week I've been working on a narrative campaign that I plan to play with my brother, with him using my Slaves to Darkness against my own Freeguilders. Yes, both of the armies are mine, but we'll probably add some allied forces to the game as the conflict escalates to make it more interesting and epic.

The campaign consists of six linked battles, with each one affecting the next, until the war culminates in a great clash in Battle 5 where the victor of the campaign is determined. Then why did I say six linked battles? Because the defeated player will be given one more chance to fight the whole war into a draw in Battle 6, just to add a little more excitement to the end of the campaign!

Although this campaign features Slaves to Darkness and Freeguilders, the whole thing is designed so that you can play it with any armies you want! Just ignore the narrative parts that mention these two represented armies and use your own factions instead.

All you need is a few of the "original" Age of Sigmar Battleplans (found in Age if Sigmar: Battle Pack), and this PDF and you're good to go! 
Feel free to use different Battleplans for each battle than the ones in the campaign if you think your choice would be better or you don't have access to the Battleplans. Everything works as long as you and your opponent have a good time. The nature of each battle is explained in the campaign so you may as well invent your own scenarios for each fight!

I will play through this campaign myself in a few weeks, and I will document its progress in the War Room by posting a Narrative Battle Report of each battle. Now let us quit the chatter and publish the campaign:

The Siege of New Talabheim.pdf

Enjoy!

sunnuntai 1. toukokuuta 2016

April Community Painting Project

Greetings everyone!

About a month ago I joined the very first monthly Community Painting Project held at /r/ageofsigmar. Every participating person had one month to paint a single model with the monster keyword in its Warscroll, and today is the day everyone submits their (hopefully) finished entries!

I joined the project with my girlfriend's Sisters of Twilight on Forest Dragon which is a model that's been sitting on my desk for too long. I did not quite finish the whole model, but I got pretty far with the dragon itself.

I want to send my thanks to the awesome community of /r/ageofsigmar that helped me get this model started and almost finished!

Here are some pics on the model:



The dragon without its riders. The colours and painting techniques were chosen by my girlfriend, I was only the one who carried out her orders. She wanted to have it represent the "mystical fantasy forest" -theme that bounds together her whole Wood Elves army, so dark green and turquoise are the dominating colours.
She still wants me to add some blood on the dragon's claws and teeth, but I'll add those kinds of special effects a little later.



And here are the wings. She had this peculiar vision of the dragon's wings being like "a flash of silver in a dark forest", so after much debate and testing I gave her the shiny metallic wings she asked for.
At first I was a little pessimistic about the end result but I think they turned out okay. They contrast quite prettily with the dark skin and turquoise scales.

Once again, thanks to the community for getting me start on this model! Before the Painting Project this was a white heap of metal in the periphery of my desk, but now it starts to look like the model it is supposed to be!
Now all I need to do is finish up on the Sisters and put them in place on the back of the dragon.


Oh, one more thing. As you can see there's some green around every gristle on the wings. Don't mind that too much, as the effect is not yet finished, but I'd like to have some help from you in this.
She wants some kind of effect on the wings that makes the dark gristles look slightly less awkward. I tried thinning down a green paint and applying it around each one (as the pic shows) and now I'll pick up the silver colour again, trying to "carve" the green splashes into some curvy lines resembling the patterns on a butterfly's wings.

The idea is to blend the transition between the dark green and the silver a little smoother, while adding some detail on the otherwise blank wings. 

Every tip, comment and notion will be most helpful!

maanantai 11. huhtikuuta 2016

More Mean Green?

Greetings once again!

It seems that once I start talking (or typing) I just can't make it stop. After my yesterday's post I found out that the Orruk-faction is getting some sweet new models, so I decided to round up a few pics and personal opinions about these "leaked" images for you to wonder and ponder about.

Let us start off with some artwork:



That's some badass-looking greenskins right there, battling the Khorne Bloodbound apparently. There are three main things to point out in this particular piece of art: The massive monster, the strange colour theme of the orruks' armour and finally the orruk leader on top of the beast.

The massive monster on the top left, ridden by an orruk cathes the eye. That is far too bulky to be a Wyvern, although it has wings and some kind of a scaly hide... its head also looks quite beastly compared to the older orc mounts.
Luckily the pics have a new Warscroll among them, giving us some insight on what that creature might be...



It appears to be a Maw-Krusha, and the orruk riding it appears to be a Megaboss! The original pic from natfka was a bit blurry so I did my best to sharpen the text for you readers. You can now make out most of the words and numbers in there if you click the pic to enlarge it and zoom in closer.

The model appears to be the incarnation on doom & death, just look at those weapons and abilities! This cutie keeps on grinding opponents under its bulk on the charge, until none remain. The command ability "Mighty Waaagh!" also seems to be quite powerful, giving extra attacks for those nearby, although it only affects units with the Ironjawz keyword. At the moment only Black Orcs and Black Orc Bosses have the keyword, but perhaps there will be new units added to the Ironjawz category now that a powerful model like this has a buff to give them.



Yup, seems like the Ironjawz are getting some sweet treatment this time. The orruk infantry on the pic might be some sort of a new heavy infantry unit, judging by their size and armouring. The regular Orc Boyz were re-packed and re-released in the Start Collecting! Greenskinz -box as well as in their own individual unit boxes, so the common green footsloggers aren't getting replaced or anything. I believe this is just an addition to the "Black Orcish" side of the greenskin race. Let's take a closer (and more blurry) look at the above pic:


Wow, that's some pixelated models! Despite this absolutely horrifying picture quality we can see the model for the Megaboss on Maw-Krusha, two of them in fact. They don't look that big, especially with their wings (believe me, they have them) folded in that queer stalking pose they all posses... until you look at Archaon on the right. Holy Sigmar is that model huge, and just look at how close to its measures the Maw-Krushas are! More prone models perhaps, but certainly more bulky that Archaon's daemonic pet.

Now look at the middle of the picture... see those mounted orruks right there? There are more on the top left corner, next to the green Maw-Krusha. You know what these are?
Correct, they are BLACK ORC BOAR BOYZ!

Well, of course I'm not familiar with their real name, I just see them as such for being big and armoured and riding something resembling gigantic boars. The greenskins already have Savage and Regular Orc Boar Boyz, so why not Black Orc ones?

Cool stuff, really cool stuff.


Then what about this? A Megaboss on foot of course!
Seems like the tankiest of tanks to me, with 7 Wounds and a 3+ Save, and an ability to permanently gain +1 Wound and +1 Attack for each Hero model it slays during a battle. That's just brutal.
His Boss Choppa has an amazing statline, with 6 for Attacks and 2 for Damage... ouch!
Not to mention his extra fist-weapon which just adds to the hurt this meanie greenie can dish out.

To say something about his appearance, he indeed looks like a heavily armoured Ironjaw but there are also some savage touches on him; he looks like a mix of Black and Savage Orc Bosses, except that he is bigger, stronger and meaner than the two combined.
The yellow and black (or is it dark blue?) colour theme doesn't sit well on my eyes, but I'm looking forward to seeing some hobbyists painting these with a more metallic touch!



Very interesting and cool-looking stuff, my regular Greenskinz opponent will lose his mind.
Who wouldn't?

sunnuntai 10. huhtikuuta 2016

Ludsen's Lumberjacks

Hi everyone!

It's been a while since you've heard of me, but I have a veeery good reason this time! You see, I moved to live in a nearby city and establishing a new home (read: dwarven stronghold) has eaten A LOT of my time lately, along with my studies.

To once again contribute something to the community, I decided to show you my second unit of Warriors and some WIPs!



These beardy little badasses are of the older kind, and a bit smaller than their more recently molded brethren. Nevertheless their axes are as sharp as ever and cut as deep as any other!
I put their shields on their backs instead of their hands to better differentiate them from the other Warrior unit (armed with axes and shields). I usually play these fellows with Great Axes and Hammers, so I represent their heavier weapons by leaving their hands free to wield them. Luckily Dwarf/Duardin Warriors may opt to take shields no matter what their weapon of choice is, and I really like that -1 Rend the Great Axes posses.

Throw in a blessing from a Runepriest and you have a decent infantry unit capable of chopping through tough armoured foes with their -2 Rend!



Here's the unit from the side. To mark them as a mixed bunch of dwarves from all the three clans of the Iron Company I tried to paint an equal number of blue, red and green stunties. I think I ended up painting a bit more blue than other colours, but that's fine as the blue fellows are the most numerous of the clans anyway.

The hammer of the unit's champion, Ludsen, comes from an old Runepriest model if I remember correctly. Looks suitably different and massive for a unit leader, although it isn't much help when cutting down trees.



A more spread out formation. Their bases are still awfully black, but I intend to base my entire Duardin army in one go, to make sure they come out nice and unified.
The assortment of weapons in this unit is quite diverse: hammers, axes, bigger hammers and bigger axes. They look suitably rag-tag for being a group of thrown-together dwarves from different clans and professions, acting temporarily as mercenaries under the command of Ungrim Ironhelm, the commander of the Iron Company.

Very enjoyable models to paint up to tabletop quality fast, their chainmails especially were a pleasure to work on. The beards were beautiful and varied, although not as bushy as the ones the other Warriors (from the Battle for Skull Pass boxed set) had.



A final pic from behind the unit. Here the shields can be seen, attached to models here and there to further push the point that they're not soldiers by profession and each of them has to afford their own equipment.
Lastly I want to point out their shield desings: eagle/griffon head for Clan Helhein (green), winged hammer for Bronzebeards Clan (red) and hammer&anvil for Karak Izor (blue).

Now this regiment of sturdy warriors is ready to face the enemies of the Iron Company and to bring salvation and peace to the Mortal Realms!
...unless someone pays them more to do just the opposite.

As an added bonus, I give you a sneak peek at the upcoming battle report and a WIP pic of my new Slaves to Darkness unit.



Here are the Marauder Horsemen! I got 10 of these for cheap as I recently bought reinforcements for my Tzeentchian Warband, and now I've started on five models. They are heavily Work In Progress as they only have the first layers of colour on them completed with a wash, and they still lack the second and third layers as well as highlights.

I'm so caught up in painting the Sisters of Twilight on Forest Dragon for a Community Challenge (I must finish the model by the end of April) that I have completely abandoned these guys for now...



Sneak peek!
A random pic of a recent game that I will soon write up into a Battle Report, featuring Exile Aelves and the Seraphon. This report is a direct sequel to the story started in Seizing the Spellglass Sphere and it looks like the narrative throws us into something snowy, with stone-cold castle walls looming in the background...

Wait and see!