I'm happy to announce that ExtraBushyBeards will pump out a series of narrative tutorials for absolute beginners in Age of Sigmar, introducing different aspects of the game using short stories and lots of pictures. Here's what I had in mind:
Basics For Beardlings introduces the very basic rules of the game, from moving and shooting to charging and fighting. Also includes the use of Cover.
Units For Beardlings delves deeper into different units and model types as well as their roles on the battlefield. Introduces shooting and combat for whole units of warriors along with their Warscroll Abilities.
Heroes For Beardlings shows how heroes affect the flow of battle, casting spells and using abilities to help or hinder units on the battlefield.
Battles For Beardlings draws all the previous ones together, walking the reader through a small battle where each introduced aspect of the game is put into action and some basic tactics are discussed.
Perhaps later on I'll see about doing something similar for painting and such, but for now let us focus on the game.
This is Basics For Beardlings!
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This is an aelven infantry model, a Spireguard |
The day was beautiful and Thoriol knew his shift ended soon, his comrade would arrive and relieve him of today's guard duty just in time for him to attend the marketplace before returning to the barracks at Vaulspire. Although he preferred outdoor patrols amidst the ruins to standing guard by the door of some mage's chamber, the young aelf needed his weekly tour in the bustling market square of the nearby city to keep his sanity. All the exotic foods and items from all across the realms laid out before one's eyes were a sight like no other! Wines from the colonies at Bristling Mountains, shabby human fabrics from Ostfort, light-refracting lenses from the Collegiate Arcane, duardin steel from Karak Izor...
A sudden noise snapped Thoriol out of his thoughts. Wood crashing upon stone. His race's innately acute senses quickly traced the sound to the nearby ruins of an old house.
An orange-skinned beast was rummaging through some abandoned barrels and strongboxes inside, so intent on the task that it had not realized the presence of the aelf yet. This was not something too uncommon on patrols in this region, and Thoriol knew his duty required the elimination of the creature. This was no simple wild beast: it was a fearsome Savage Orruk!
Thoriol checked his surroundings to see if there were any more of the creatures nearby. Judging he was alone with the one in the ruins, he set about completing the task.
The distance between the models is exactly 16", just within the maximum range of the aelf's missile weapon. |
Grabbing the bow from his back, Thoriol took a couple of measured steps towards the ruins. He reached for an arrow from his quiver, nocking it to his bow's string without even having to look down. He'd done this hundreds of times.
Next the aelf rolls the dice again, this time trying to equal or beat the weapon's To Wound value (also 4+). The roll is a 4, indicating that the shot now has a chance to inflict Damage! |
For a heartbeat Thoriol's keen eyes saw the arrow flying straight at the beast, set to strike right through the creature's throat. But alas, at the last possible moment the shaft struck the ruined wall, clattering harmlessly to the floor of the building. Thoriol grimaced. Now he had given away his presence and ruined the element of surprise!
This model is a Savage Orruk, an infantry model from the Bonesplitterz faction. |
Waving its weapons wildly above its bald head, the orruk sprang into action. With terrifying speed it bounced over the tombs and cracks on the ground, eager to get to grips with his foe.
Standing safely by the forest's edge, the aelf checks the distance to the orruk for another shot from his bow. |
The aelf rolls To Hit with his Missile Weapon (4+), scoring a 4 which is a hit. |
With To Wound value of 4+, the 6 rolled next indicates the arrow causing a grievous injury |
With the aelf unwilling to declare a Charge and staying in the woods, it's the orruks turn to act again. It moves 5" towards the forest but does not Run. |
The orruk is moved within ½" of the aelf and both models are now engaged in close combat. |
With a cry of "Waaagh!" the orange-skinned creature lunged at Thoriol, covering the distance between them in a couple of over-enthusiastic leaps. This close the young guard could smell the foul breath of the beast and see his enemy's bulging muscles as it prepared for its first swing.
The orruk proceeds rolling To Wound, having to beat the Chompa's value of 3+. Alas, he rolls a 2 and the attack sequence ends without inflicting any damage! |
A quick glance at his arm reassured the young guard's mind despite the sight of his own blood. It was just a flesh wound!
Although it is currently the orruk's turn, the aelf may now strike back in close combat. He rolls a 5 which exceeds his Silverwood Spear's To Hit value of 4+ and is thus a successful hit. |
A further roll also succeeds as the aelf scores a 4 against his spear's To Wound value of 4+. The orruk may now try to deflect the damage with its Save. |
The Savage Orruk rolls a 1 for its Save roll (value 5+), suffers 1 Damage from the Silverwood Spear and is slain as it loses its last Wound. The Spireguard is victorious! |
As the beast fell on its knees, gurgling blood, the aelf yanked his spear free and gave the orruk a kick on the chest. For a moment the mortally wounded beast struggled on the cracked flagstones before finally succumbing to the loss of blood, laying perfectly still in a slowly expanding pool of its own gore.
Thoriol realized he had been holding his breath and took a few lungfuls of fresh air before checking the carcass for valuables. A single carved trinket on the orruk's ear seemed like it could be of some value, so the aelf removed it from the corpse before dragging it to the chasm and tossing the remains in.
Perhaps this trinket could earn Thoriol his day's lunch at the market?
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Thank you for following through, I hope this was a worthwhile read for veterans and an insightful journey for complete beginners.
In the next "For Beardlings" -tutorial we'll take a look at how units work in Age of Sigmar. Until then!
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