tiistai 6. joulukuuta 2016

[40K] Scotaria Campaign

Yeah, your eyes are not lying. I have actually began to post Warhammer 40K stuff in my revered duardin stronghold. Why, you might ask? Well, let me explain myself...

My blog started off as dedicated to dwarves, hence the name and theme. Soon I realized that also wanted to make posts involving my other six armies, making me drop the "My Dwarf Collection!" -part out of the blog name and thus making this place dedicated to Age of Sigmar in general.
As all of you know, ExtraBushyBeards has been very much about narratives lately. Narrative battle reports, narrative campaigns, fan-fiction... and the list goes on. Some weeks ago I had this sudden inspiration to start writing narrative battle reports about Warhammer 40K, a game I've only tried one or two times during my many years in the hobby. Not willing to part completely with AoS for my love of that excellent game system, I took it upon myself to transform 40K into this more streamlined ruleset. After weeks of hard work I eventually found myself staring at my laptop screen with this all over the place:
Yup, I made a campaign that is set in the 40K universe and played with slightly modified Age of Sigmar rules and custom Warscrolls!
The best thing is that my brother agreed to play it with me, and we both picked up the forces needed: I acquired a squad of Tallarn Desert Raiders and a Captain, he got himself a Steel Legion squad and a Commander.

With these small forces we will start playing through this casual campaign, adding more units to each side as we see fit. The campaign has no strict structure in place, only a bunch of Battleplans tied together by a grand narrative:

"On the Mining World of Scotaria in the southern Scotaria System an insurgency has overthrown the local authorities and tries to claim the planet for its own purposes. The 177th Steel Legion regiment has been assigned to deal with the threat before it grows too large to contain. The anti-insurgency campaign begun with vast carpet bombings on the rebel regions, disabling many of the insurgentslargest training camps while the rest of the 177th Regiment established a fortified foothold on the landing site near the planet’s capital, Tedoncar.
The primary objectives of the Imperial Forces are the following: to secure and ”cleanthe capital, to secure the various industrial centres scattered around the planet and to quell any rebellious tendencies among the planet’s population.

The insurgency is fighting for its short life under the pressure of the Imperial warmachine, clinging to its hopes of freeing their people from the corrupt imperial authority and to lead the planet to a new age of peace and prosperity. The civil war has divided Scotaria’s population between loyalists and separatists, but even if they will have to wage war against their own brothers and cousins the rebels are willing to risk everything for a better future, free of oppression."

Let us take a closer look on the campaign itself.

The campaign features 13 Operations which can (and will) be played in a totally random order. Each Operation has a piece of narrative to go with it, explaining what is happening and why. The objectives of the Operation are explained, as are 2-3 special rules that aim to make the game more interesting and unique.

Most of the Operations are Battleplans from Age of Sigmar, modified and tailored to fit this particular narrative campaign, whilst others are completely homebrew.

A game need its rules, as do the models that play it out. We use the 4-page Age of Sigmar ruleset with one exception in the rules for battleshock: when a unit fails its battleshock test, we do not remove fleeing models which is how AoS does it, but instead the unit is then Pinned Down. A Pinned Down unit may not move, shoot or charge during its next turn unless the effect is canceled by a friendly Hero using the "Move! Move! Move!" -Command Ability on them. This particular Command Ability is common to all Heroes in the campaign and is somewhat equal to Age of Sigmar's Inspiring Presence.

The custom Warscrolls were made using the Warscroll Designer found on the web. Using some old (probably 5th or 6th ed) 40K Rulebook I wrote down the values using the weapon and model characteristics I found in there.

And lastly, what would a narrative campaign and battle reports be without some casualty markers?

I managed to find a picture of some old Tallarn Desert Raider casualty models so I put them on a textured background to make some casualty markers for the campaign!
I couldn't find any Steel Legion casualties so I took one of the Tallarn pics, erased all the camouflage on the coat and replaced the turban head with a gas-mask cut/pasted from a screenshot of the Steel Legion Squad models. As a finishing touch I gave the corpse a lasgun to go with it, showing that the guardsman fell fighting the enemies of the Imperim of Man!

Once everything was set, all we needed was an urban game mat and some ruined city terrain, which our stockpiles of cardboard and foam lavishly provided.

The campaign rules for curious eyes and minds are available here as a PDF file:


What? You only want the markers? Here you go then: Scotaria Casualties PDF

We've already played our first Operation in this war for the planet of Scotaria and I will post it up here as a narrative as soon as I finish writing it. It seems ExtraBushyBeards is now dedicated to the narrative side of the wargaming hobby in general!

lauantai 3. joulukuuta 2016

Campaign: Beginner's Path to Glory v1.3 Update

Hi there!

Just a quick update on the Beginner's Path to Glory -campaign set, containing fixes and factions!


In this update I fixed some problems with how the campaign PDF pages were displayed, overlapping some of the text. I also added faction pages for Fyreslayers and Skaven!

The Skaven faction contains all the major clans on one page: Verminus, Pestilens, Skryre, Moulder and Eshin. Followers and Hero Followers are rolled on their respective tables, with each result having an option for each of the clans; this way I saved a lot of space and time while enabling players to focus on one of the clans or cherry pick their favourites from all five options.

Also included are the Naming Your Heroes -tables for both of these new factions. What will happen to the diminished warrior fyrd of Karain Firehunter on his quest for ancestral glory? Will Tovik Goldslayer be able to fend off the ferocious attacks of Kutx Rotstabber and his verminous horde long enough to complete the construction of the Monolith of Grimnir? Are you clever enough to come up with a reasonable background story for a Skaven Warlord named Lashin Chitterwhisker?

Take this and find out

Until next time!

perjantai 2. joulukuuta 2016

Raid on Shimmerglade Holdfast

G'morning, everyone!

During this brief pause in between my posts I've not been idle, and here is a Narrative Battle Report to prove it.
The game was played at our local club against a fellow I too rarely face on the battlefield. He had brought his Highborn Aelves to test their mettle against my Slaves to Darkness, and we opted to play a custom scenario we simply called the Barricades.

The aim of the scenario was to get more models inside the wooden walls than your opponent until the time ran out or we reached the bottom of battleround 6. My Slaves to Darkness were the attacking faction so I got a few extra models on the field as we balanced the game roughly using Wounds, to save time.

Let's dive into the narrative, shall we?

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Lord Althran Mournfire was leaning against a rock atop a flat hill with his arms crossed. His long, elegant two-handed sword was standing before him with its tip on the frozen ground, its perfect balance keeping it straight despite the weight of his helmet resting on top of the handle. All around him wooden palisade walls were being erected by his troops, their spears and shields leaning against each other in neat stacks around the construction site. Althran fixed his black oval eyes on a group of aelves hacking the hard-packed ground with picks and shovels, his heart filling with anxiety upon the realization that this enterprise would take many more days to finish.

Lord Mournfire had been one of the many aelven nobles tasked to raise forts and holdfasts in the wilderness surrounding the city of Caleria to protect it from the perils that lurked in every shadow of the Realm of Ghur. Of course it had been him who got the freezing tundras to the north as his charge, where the ground was stone-hard and materials had to be transported many miles since woods were scarce there.
His men had not been happy with the task, but they followed their lord without audible complaint. A regiment of citizen militia to act as muscle, his personal household guard to watch over the construction and a group of mounted Reavers to scout the surrounding lands, that was all he had taken with him as he had left the city two days ago.

A shiver went through Althran's lean body, rattling the lightweight metal plates of his scalemail armour. He didn't envy his men as the first group finished digging the ground and moved aside to sweep sweat from their pale brows, making way for the second group to strike wooden poles into the rummaged soil. Just as Althran was rubbing his gloved hands together to force the cold out of his limbs a mounted scout cantered to him, deftly avoiding the workers and household guards on the way. Even before the horse had halted the rider swept down from the saddle, gracefully taking a knee in the presence of his superior.
"My lord Mournfire, I bring dire tidings from the west..." the scout uttered, panting slightly.
"Report," Althran replied, already picking his helmet from where it rested atop his sword.
"A horde of Chaos followers approaches this site, my lord, foolish mortals led by a warlord that reeks of great dark power," the scout paused briefly as he searched his mind for more details. "They'll be upon us before the sun has set."

Dismissing the scout with the wave of his hand, lord Mournfire gripped the handle of his sword and lifted it in the brisk winter air.
"Gilean!" he called out to the captain of his household guard who was overseeing the workers. "Cease the work for today, we seem to be receiving uninvited visitors soon. Sound the call to arms and wake the mages from their meditations."
The captain bowed and strode off to prepare the men, starting with the twin brothers who accompanied them to provide arcane aid if needed. Two separate lengths of wall had already been finished, and lord Mournfire could only hope that was enough to repel this sudden assault.
With the last rays of sunlight arrived the Chaos host on the horizon. Hordes of barbarians, armoured and bare-chested, marched determinedly towards the partially finished holdfast. All around the surrounding tundra patches of snow glittered in the evening light like piles of crystals, a sight from whence the area drew its name.
Althran had positioned his citizen militia atop the walls, with himself standing in the gap between them along with his household guard and the mages. His mounted Reavers he had tasked to remain outside to harass the approaching enemy with hails of arrows.
Lord Althran Mournfire (in red), surrounded by his loyal household guard
Flanked by the mage brothers on each side, Althran felt relatively secure. His personal guard were among the most skilled warriors in the land, and both of the mages were renowned spellcasters and scholars in Caleria.
"Anything worth noting in this ragtag horde arrayed against us? Any tricks or deceit?" he asked the brother dressed in yellow garments. For a while the mage seemed to focus, his mouth tightening and eyes straining as they scanned the approaching ranks.
"None, my lord, aside from their leaders. The one in armour radiates considerable power, but the other two are minor shaman and priests, nothing the two of us can't handle," the mage replied finally, nodding to his brother at the last statement.
"Wonderful!" Althran exclaimed, with no real joy in his tone.
"Slay the twisted and the unholy! Stand your ground, highborn warriors, and show these brutes what it means to cross our path!" he cried out for all his men to hear. Bolstered by his words, every aelf in the fort resolved not to give any ground to the foe without watering it with their foul blood.
Across the frozen field stood Vladislav the Indestructable, a powerful Chaos lord sworn to Tzeentch. Clad in heavy magical armour he gazed upon the aelves standing behind half-finished barricades and laughed.
"This will be all too easy, Izazel," he uttered in a hollow voice, addressing the sorcerer walking behind him. "Puny aelves behind walls of sticks... their lifeblood will soak the ground by nightfall!"
Izazel the Twisted rolled his eyes. On his quest for power and glory he had need of a strong warlord to lead the tribes of his followers in battle. After finding a suitable youngling from the ruins of an unnamed ancient city he had spent years tutoring him in the ways of warfare and magic. The result of his efforts now walked before him, clad in magical artefacts and wielding a blade that contained a furious daemon...and yet this creation was reckless and foolish.
The reason behind this attack was simple: to test his apprentice's skills, body and mind in battle, and no target was better than a group of shivering pointy-ears trying to build a ring of sticks in the nearby tundra.

If anything, he was grateful for the presence of the Slaughterpriest at least. A huge monster of a man, twisted by the will of Khorne before he fell for the lure of Tzeentch, earning him the name of Sigismund the Betrayer. With a simpleton army of barbarians around him he welcomed the bloodmagic and experience of the man, even though he was far from trustworthy.
Vladislav thrust his pitch-black blade in the air, orange lightning dancing around its edges. With a deafening roar the hordes exploded into motion, running towards the aelven fort with murder in their eyes. Walking calmly behind the mindlessly screaming mobs, Izazel wove protective enchantments upon them as he knew to expect volleys of arrows when fighting this particular race. He was positively surprised to notice that even his apprentice, despite running along with the barbarians in a mad rush, focused enough to grant a protective spell upon a group of warriors. Perhaps there was some hidden calmness in that restless mind, after all...
As Izazel had wisely foreseen, the walls came alive with motion and spat forth clouds of shafts to repel the invaders. Placing their shields and spears leaning on the walls, the aelven militia had unslung bows from their backs and were lobbing arrows faster than a mortal eye could follow. Pure-white shafts punched into eye sockets and throats, stopping many barbarians dead in their tracks as they fell on the run to be trampled by their comrades.
Their ranks greatly thinned by the furious arrowstorm, the followers of Chaos pushed on despite their losses. From their right flank the aelven Reavers galloped in, lobbed three volleys of shafts into the barbarian horde in quick succession and turned around to run out of range once more. Frustrated by the cowardly tactics, the bare-chested warriors shouted insults on the run, only to be silenced by a few more arrows that struck through their open mouths.
Seeing the peril of their footslogging tribesmen, the mounted barbarians readied their throwing spears and went after the retreating Reavers. As the aelven cavalry turned around for another hit-and-run attack, they were greeted by a hail of javelins that punched an aelf from his mount and pierced the arm of another, spilling the first drops of highborn blood on the white snow that dotted the landscape.
Vladislav the Indestructible resolved not to waste more time in the open ground and roared at his men to pick up the pace again. Armoured warriors reached the palisades and begun to clamber up, eager to reach their arrogant foes. A tight formation of heavy barbarian cavalry charged full-tilt into lord Mournfire and his personal guard in an attempt to break their lines and gain access to the unfinished fort.
Sorry for the shaken pic!
Against any lesser race the Chaos assault would have been baneful, but against the valour and skill of the highborn the attack broke like a tidal wave upon a coastal rock. The twin mage brothers had spoken words of power and shielded the aelves with their arcane tricks, protecting them from the brunt of the enemy charge.
The Mournfire household guard lowered their greatswords like pikes before them, forcing the Chaos Knights' mounts to rear as they refused to run headlong into a thicket of ithilmar blades. With their momentum stolen away, the knights were easy prey to the aelven swordsmen who chipped away chunks of hell-forged armour with each graceful strike, even resulting in one of the knights falling off his mount with his head missing from the shoulders. Swinging their crude weapons in blind rage, the remaining barbarians managed to cleave apart the skulls of a few reckless aelves who ventured too close in search of a good striking angle.

Armoured Chaos Warriors reached the top of the palisade in ones and twos, only to be greeted with a wall of spears and shields. The barbarians were pushed down from the battlements before they gained a foothold, some never rising back up as their throats had been pierced by aelven blades.
Using their superior skills of horseback warfare, the Reavers shifted towards the safety of the palisades while releasing a wave of arrows at the barbarian horsemen on the move. Horses whinnied and men screamed as white shafts protruded from their unarmoured chests while they fell off the saddle, dead before they hit the ice-cold ground.
Making no real progress in their assault on the fort, the fortitude of the barbarians began to falter. Yet more armoured forms were pushed off the walls to crash on the ground, followed by swiftly shot arrows to ensure they never rose again. The Chaos Knights were bogged down as if they'd charged into a swamp, one that fought back with greatswords. Half the riders met their doom as elegant blades found gaps in their armour, darting in and out to pierce flesh and rupture organs with astonishing speed. Lord Mournfire himself accounted for one of the kills, his measured slash cutting off an arm and half a head as his blade danced around the edges of the enemy armour to cleave through all the soft spots.
The riderless horses of the slain knights were nothing to be ignored either, as one of Althran's household guards learned the hard way as his ribcage was shattered by a panicked kick from one of the mounts.
Snorting at the failure of those assailing the fort, Sigismund the Betrayer had a different approach to breaking the aelven defense.
"Why keep hitting your head against a wall when you can make those atop it come to you instead...?" the Slaughterpriest muttered to himself so that only the closest few barbarians could hear it. "To me, you lazy curs! Gather around me and I promise you the blood of our enemies!" he roared at those around him, making the barbarians hesitate a moment for leaving the assault on the foe ahead before forming around him.

Sigismund began to pray in an ancient tongue, gazing up at the skies with his hands spread out on either side of him. The men around him were growing restless as arrows thudded into their midst from the nearby palisade and all they did was stand in the open to be shot at.
Suddenly the arrowfire halted and a bloodthirsty cry went up from aelven throats. Their eyes burning red-hot with anger and bloodlust, the citizen militia on the walls abandoned their bows to pick up spears and shields. With no concern for personal safety the aelves stumbled down from the ramparts and charged into the open shouting threats and oaths in their own strange language.

Lord Althran saw the spearmen sally out and cried out in anguish.
"Volthilmar, halt! What in the name of Isha are you doing!?" he shouted desperately but the Warden of the militia unit was just as maddened as his men, running at the barbarians from the safety of the walls while roaring wildly.
"No..." Althran gasped, losing sight of them as the swirling melee around him went on furiously and he had to parry a clumsy swing from a Chaos Knight.

"Go get them, lads!" Sigismund bellowed as he opened his eyes, grinning wickedly. Amazed by the power at the Slaughterpriest's disposal, the barbarians around him howled with joy as they surrounded the blood-grazed militia and set upon them like hungry wolves.
With the remaining barbarians engaging the sallying militia, Vladislav the Indestructible had committed all his available forces to the battle. The fighting on the walls had no end or progress in sight, and even the charge on the gap had bogged down into a bloody maelstrom of maces, swords and limbs that had drained the strength from the Knights of Chaos. The aelven Reavers galloped inside to the safety of the palisade walls as they realized they were unable to help the bewitched citizen militia, seeing it more tactically beneficial to guard the walls now left unmanned.

Vladislav cast a quick look around him, ensuring all his men were giving their best effort in toppling this puny outpost. Satisfied, the lord of Chaos nodded to himself and started jogging towards the walls where his warriors were once again being beaten back from the ramparts. As the distance between him and the walls closed, Vladislav picked up speed that belied his size and the weight of his armour. Like a blazing comet of destruction he bounced into the midst of the foe from atop a snowy rock, crashing down upon the battlements so that the whole construction creaked and shook.
Once more the Warriors of Chaos clambered up, only to be cast down with spears and arrows jutting from the gaps in their armour. Their numbers were so few now that it seemed almost ridiculous that none of the defenders arrayed against them had suffered anything more than some scratches and flesh wounds. However, the arrival of the Indestructible changed everything, his massive form wreathed in protective spells of his own making and a daemon-bound sword raised high in the crisp winter air.

Each swing of the damned sword was terrible to behold, with the malevolent voice of the bound daemon screeching across its edge as the blade cut through the defenders in wide, cleaving blows. Shields, armour, flesh and bone all parted under the unholy touch of the weapon and the unmatched strength of its wielder, resulting in half a dozen mangled militia corpses falling from the ramparts in half as many swings.

The Chaos Knights in the gap were finally overwhelmed by Althran and his personal guard, their perfectly balanced blades cleaving apart one of the riders while lord Mournfire claimed the last. A swift slash cut the reins of the horse, making it rear as the rider lost all control. The second strike was a cruel thrust into the beast's belly, taking it down with a painful scream. Before the battered knight had a chance to pick himself up, Althran leaped gracefully upon him and his third blow separated the barbarian's hairy head from his shoulders, sending it rolling across the patches of now-red snow.
At the foot of the other stretch of palisade wall the forces of Chaos managed to achieve a triumph, led by Sigismund the Betrayer. The spell that had enraged and blinded the aelves wore off and they suddenly realized their peril, starting to form up a defensive circle of spears and shields. Alas, it was too late and the barbarians were already upon them. Horsemen rode straight into the disarrayed ranks of the spearmen, jabbing aelves down with their javelins to be trampled by their foam-mouthed horses. Bare-chested Marauders sprung upon them from the other side, using their body weight to unbalance the militia before sending an axe or flail to crush and cleave skulls and limbs.
By the time Sigismund strode to the scene, the whole group of aelves laid dead on the frozen ground, slain where they had stood.
"Well done..." he admitted in his low, rough voice, kicking aside an elegant helm with a bloody cleft on top.
Izazel the Twisted watched the events of the raid unfold, and even though he smiled at the slaughter of the citizen militia he knew that this test had been a failure. His apprentice and puppet was not yet ready, his reckless feeble-minded tactics resulting in the destruction of the current warband without any visible success. Feeling himself ultimately bored and irritated, he formed a telepathic connection to Vladislav.
"Return to me. You have failed and will suffer the consequences. Fall back."

With a bellow of rage and frustration, Vladislav looked once more around him. He had truly failed. His followers had died in droves while the success they had made was minimal. Ramming his massive shield into the jaws of an approaching spearman to send him flying from the battlements, he finally submitted.
"Yes, master," was the reply he formed in his mind to Izazel, unknowing that the sorcerer had followed through his entire string of thoughts with great interest.

"Fall back! Retreat you dogs, you have failed me and will feel my wrath on the flesh of your backs!" he roared, the warband responding with something akin to relief as they turned on their heels and ran into the vastness of the tundra. Muttering curses under his breath, Vladislav decapitated one more aelf trying to lunge at him before jumping down from the battlements and setting after his troops.

Gripping the handle of his greatsword in front of him with both hands, the blade dripping strings of clotting blood, lord Althran Mournfire watched his enemies vanish into the horizon from whence they had come. Not all of them made it far, though, as the remaining militia on the wall was more than glad to send a few shafts after the barbarians to punch through backs and thighs, cutting their retreat short.
"Gather the dead, tend to the wounded," he ordered his household guard as they arrayed around him, exhausted but triumphant. "And send the Reavers after the foe to harass them for fifty miles, after which they are to return here to speed up the construction work. We still have some daylight left." The warriors saluted and set off to fulfill their lord's command in the warm orange light of the setting sun.

"There was some terrifying dark potential to the armoured giant," said one of the mage brothers as he glided towards Althran on a gentle gust of conjured wind.
"We both sensed it. That one can prove troublesome in the future if it learns to harness that potential."
"I agree and I understand your concern, master mage. But right now we have a holdfast to finish," lord Mournfire replied, his gaze fixed on the setting sun in the distance. All around them aelven warriors took off their helmets and breastplates to ease the sweating now that the adrenaline rush of the battle had worn off, sitting in circles where flagons of springwater passed around and stories of personal feats were exchanged and lost comrades mourned.
"After I've set up this suddenly battle-tested fort I swear to gather an expedition and set after that monster."
"You'd be wise to do so, my lord. There's no better time to extinguish a threat than when it's still nothing more than a fledgling," the mage nodded, content with the verbal oath of a highborn noble.

As the brothers took their leave to regain their powers through meditation, Althran was left standing amidst the cold corpses of the enemy knights. He would let his men rest until the Reavers returned, when it was safe to resume the construction. The powerful Chaos lord was a matter he would have to deal with later on.
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An enjoyable game that ended up in crushing defeat for my Slaves to Darkness!
We had about one and a half hours of time which ran out at the end of the third battleround, resulting in me having no models inside the fort at all. Given some more time I could've been able to breach in, but ultimate victory was far from my grasp as my men died in their dozens at the foot of the makeshift walls...

Although I don't see many Highborn Aelf players around and the Compendium Warscrolls for them seem a bit meh, I was surprised with their performance on the field. Units like Ellyrian Reavers or Lothern Sea Guard were surprisingly effective and durable on the field, more so than what they looked like on paper. This particular battlereport was a joy to write as I got to try my hand at using noble aelves in the narrative. I think delving into aelven mind, manners and ways of war (as background research for this story) has sparked up a desire in me to collect a small force of them for the sake of my narratives. That would be my eight army. Heh. We'll see what happens!

lauantai 12. marraskuuta 2016

Battle of Boarhide Meadows

Greetings!

As I told you in my previous post I'm currently working at something big for this blog, something new and hopefully unexpected...

But all that preparation did not stop me from having a game with an old mate who luckily got a vacation from his conscription to spend an evening at our gaming club!


He brought a horde of Orruks, some Boarboyz, Savage Orruk Arrowboyz and Big Stabbas as well as a Savage Big Boss, all led by the infamous Gorbad Ironclaw. His point total was 840.
I decided to take my Free Peoples to the field, with units of Freeguild Guard and Freeguild Archers backed up by a solid block of Knights of the Realm. My general was a Bretonnian Lord on Pegasus who led this 830p force into battle.

Our scenario was Gifts from the Heavens where two objectives fell from the sky at the start of our second hero phases, granting points equal to the current battleround if controlled.

Let's get started with the story...

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Baron Agnes Burensköld soared above green meadows atop his pegasus. It was late summer and there were only a couple of clouds in the perfectly blue sky as two suns bathed the area in light and warmth. Nothing seemed out of the ordinary here in the countryside, the Baron thought, gripping the reins more tightly as his mount made a sudden dive to land between two patches of forest.
Lifting the visor of his helmet, Agnes took in his surroundings. There had been reports from his feudal landowners that a group of orruks roamed free in the area, killing peasants and livestock for sport. This had little to do with Baron himself; he would still gain his annual taxes and other fees from his underlings no matter how many peasants or farms they lost, but it was a matter of honor and duty to protect those who had sworn him fealty.

It was also well known that if orruks were allowed to pillage and plunder in peace there would soon be more of them to join the fun. Walking his pegasus across the green meadow, Baron Burensköld heard his followers emerge from behind a hill at his back. Clattering armour, thumping hooves and casual talk signaled the arrival of this small armed force, representing all he had been able to muster in such a short time.
Agnes resented his luck. Of the three dozen landed knights ruling this land in his name, only a third had answered the sudden call to arms. The bitter disappointment he had felt as only twelve dutiful individuals had arrived at his castle with their levied peasants still burned bright in his heart. He would take a farm from each of the traitors before winter, just to make a point.



Walking his mount along with the men for a good part of the day, Agnes finally pulled the reins on top of a hill, halting the advance to have a look into the distance. There were pillars of smoke rising slowly from behind the treeline in front of them.
"I think we found them, m'lord," said a knight riding his warhorse beside the Baron.
"Shall we form ranks for a charge?"
"No, sir Erik, we shall not," the Baron replied with a hint of boredom in his voice.
"Form up on this hill, knights at the back. Call the archers to the fore."

The knight was abashed, his open mouth searching for words.
"At the b-back, m'lord? Surely Your Excellency means the men-at-arms..."
"No, sir Erik, His Excellency means he keeps the knights in the second line," Burensköld interrupted. "What part of that high-Svedonnian sentence you did not catch? The wind blows from behind us which means the enemy will know of our arrival. They are on their way here even now and I mean to be ready for them."

The knight was turning to leave with his head down when a roar came from across the field. An orruk horde emerged from the direction of the rising smoke, bellowing warcries and beating their chests as they spotted a fresh enemy.
"See my meaning? Now go and do as you were bid!" Baron barked, dropping the visor of his helmet back down and waving his hand to the peasants.
"Archers to the fore! Quickly now!"



Pleased at being addressed by a nobleman, the archers ran past the Baron to form a line towards the enemy. With barked commands from their sergeant every man nocked and drew, taking aim at the nasty-looking boar riders that seemed to be itching for a fight.
"Greet our uninvited guests with a hail of shafts!" Agnes yelled, cutting the air with his hand.

A cloud of arrows closed the distance between the forces in a low arc, cutting into the orruks like a phantom axe. Half the Boarboyz were swept from their mounts by the volley, with two more animals taking such hits that they ran from the field in panic, carrying their angry riders with them into the forests.



The orruk Warlord Grolo Gitclaw did not seem too pleased about the opening volley.
"Wut ya lookin' at, Oggar? Lead da charge ya worthless paintface!" he yelled at the Savage Big Boss beside him. The painted orruk stared at the other for a while before breaking into a run towards the human lines, deciding that as Grolo had a boar and a bigger axe than him it was only proper he did as the was told.
The last remaining Boarboy accompanied Oggar on the way while a group of Savage Arrowboyz unleashed a hail of crooked arrows overhead. The volley rained amidst the peasants but the few shafts that found their marks were tipped with flint and couldn't pierce the humans' padded leather armour.

With astonishing speed the Big Boss and the Boarboy reached the lines of the archers, crashing into them like rolling boulders. The peasants opened their ranks, letting the boar rider sweep through without killing anyone, while Oggar was surrounded and stabbed repeatedly with knives and shortswords.
Feeling his end could be near as the blades sunk into his bare flesh, Oggar Ardhide flew into a wild frenzy, scything down scores of archers with his peculiar weapon. Terrified at the destruction a single orruk could cause the remaining peasants broke and ran, leaving only three bravest individuals to keep the enemy at bay.

Baron Burensköld took to the air and flew his mount behind a patch of forest to the right, ordering his knights to advance across the hill towards the orruk archers as he glided over them. Responding immediately to the commands of their liege the cavalrymen dug their heels into the sides of their mounts, racing eagerly towards their enemies.



As the battle between two orruks and three men raged on in the middle of the field, Big Boss Oggar took a slash across his green face and lost an eye. With the orruk's vision reduced to a bloody blur, the remaining archers managed to keep away from his poleaxe while the peasant musician sunk his shortsword fatally into the back of the last Boarboy.

Agnus saw his opportunity as the orruk Warboss rode its boar ahead of the enemy lines, finally exposing itself. Pulling his sigmarite broadsword free of its scabbard, Borensköld jerked the reins of his pegasus to signal a charge. The intelligent mount responded swiftly, carrying its master towards the enemy warlord on large feathery wings.

The knights saw the charge of their Baron and began their own, picking up the pace as they rode towards the Savage Arrowboyz with pennants snapping in the wind.



Burensköld swept down from the skies like an angel of doom, swinging his blade in a flashing downward arc. The magical edge cut easily through dented armour, flesh and bone, nearly cleaving the huge orruk in half from shoulder to waist. Agnus flew pas the staggering Warboss and turned his mount around in the air to sweep down and land another blow.



Following the example of their lord the knights crashed into the Savage Arrowboyz as a unified wall of flesh and steel, piercing the beasts with lances and letting their horses trample the remains under iron-shod hooves. As the sound of their deadly cavalry charge rang across the battlefield, the knights found themselves drunk on success. Not a single orruk had the chance to lift a weapon against them as the trained warhorses carried their victorious riders through the group of enemies without even slowing the pace.



With the Savages gone the horde of orruks exploded into action. Low growling and angry threats accompanied the green warriors as they crossed the field and ran straight into the knights, intent on seeing these "shiny 'umie riders" dead on the ground for what they had done. Just as the knights slowed down to turn back in search of new targets, the first orruk charged into their midst. Instinctively dropping their lances the men prepared for close quarters fighting by drawing their castle-forged longswords.

Baron Agnes swept in for a new strike at the Warboss as the wounded creature hunched in the saddle of its boar, bleeding. To Baron's terror the orruk straightened itself just before he was in reach and swung its crude battleaxe in a great arc, sinking the jagged edge across Burensköld's chestplate. The metal gave away under such strength and Agnes fell from his pegasus, landing on his back in the grass. Through the narrow vision slit of his helmet he could see his mount getting away, perhaps flying back to the castle. His family would understand the sign.
With great effort Baron tried to reach for his sword but it was nowhere to be found. He could not move his legs and he felt something warm, almost hot, spreading under his breastplate. This was the end of him, he realized. Agnes Burensköld's final vision was the giant form of Grolo Gitclaw towering over his prone form, lifting the great axe into the air with both hands.
"Yer 'ead makes a fine trophy, 'umie! Ya did put up a good fight..."



As the Warboss was claiming its trophies, a furious clash erupted between vengeful orruks and gallant knights. Their anger lending strength to their blows, the greenskins hacked apart knights as fast as they could be pulled down from their mounts. The horses themselves were dangerous opponents as they caved in skulls with their powerful kicks and trampled fallen enemies under their weight, but the knights were truly a magnificent sight. Having trained since they first could hold up a wooden stick, these noblemen were martially skilled and their experience could be seen in the way they handled their swords. Each flashing strike was measured and controlled, cleaving heads and severing arms with every swing.
A contest between brute force and honed skill proved well-matched indeed, with both sides taking and inflicting casualties at an astonishing rate.



Oggar swung his poleaxe one last time, finally finding his elusive opponents with his one good eye. The axe carved through the three remaining archers, their bleeding corpses joining the others on the ground. Big Boss Oggar paused to take in a breath and gazed over to the fighting between the horde and the knights. He let out a growl as he saw that Warboss Grolo was still alive, although severely wounded. His time to lead had not yet come.

Behind him the men-at-arms who had been left to guard the passage to the heartlands marched forward, lowering their pole-arms and forming a wall of tower shields. Deciding not to run straight into the spiky sticks, Oggar started limping towards the main fighting as fast as his wounds allowed.



The contests between orruks and men seemed to be tipping in the cavalrymen's favor as their sure strikes cut down scores of foes, their own heavy armour protecting them from most of the returning blows. The orruk horde had started wavering, with individuals here and there taking short gazes around to find the fastest possible escape route as they saw their comrades fall bleeding to the ground. Suddenly eager cries of "Stabba! Stabba!" erupted from the rear of the horde and the orruks seemed to gain a new burst of confidence and courage...
Two giant spears were carried into the fray by four naked savages, rammed into the human ranks with impossible force. Each of the crude devices unhorsed a knight, their huge stone tips crushing through plate and mail to crush the ribs beneath.



After claiming his trophy Warboss Grolo Gitclaw mounted his bad-tempered boar. A quick look around the field of battle suggested that no clear victor had yet emerged, with Big Boss Oggar being chased by a regiment of men-at-arms and his orruk horde melting away in a combat against the few still-standing knights. Grolo grunted as another bright spike of pain shot through his body, the gaping gash across his torso bleeding in torrents.
"Curse dat 'umie's fancy flashing sword... Ooight, boyz, 'tis time for us to leave!" he bellowed, turning his boar around to take him back to the burned village where they might have some rest.

As the greenskin warband left the field, the knights took their chance to retreat as well before the enemy changed their minds. On the way they signaled the men-at-arms to follow them, peasants jogging behind the band of tired and wounded knights who led the way back to their estates in the heartland.

The greenskin menace had been thwarted for now, with many of their number littering the field as still-warm corpses. It would take time for them to amass a new force to threaten the Baron's lands.
Yet the price for such an achievement was too high: although relatively few men were lost in the battle, many of them nothing more than filthy peasants, there were the bodies of six gallant knights in the field along with the headless corpse of the Baron himself. Their positions in the feudal system would be inherited by the oldest boys of their houses, meaning that for a while Burensköld's lands would be missing a good deal of their noblemen trained for war.

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The game ended up in a draw! We sort of ran out of time in the end so in the final turn anything could've happened, with a large combat still going on and his Savage Big Boss (1 Wound remaining) standing well within charge distance of my 20 Freeguild Guard. His general had been reduced to 1 Wound too, so close but still so far!

A unit of 10+ Knights of the Realm charging into anything without too much armour will wreak absolute carnage! 2 Attacks per model, hitting on 3+, wounding on 3+ and dealing 2 Damage per attack is truly terrifying, although their lack of Rend means anything with armour or re-rollable saves will probably weather their charge and strike back hard. The Knights have a save of 4+, increased to 3+ on the turn they charge, which is pretty situational but very useful when it triggers.

On the orruk side I have to mention the Big Stabbas. They are the very definition of a glass cannon with 4 Wounds and only a 6+ Save, but they do have 2 Attacks with 3 Damage each, not to mention their Rend characteristic is -2(!) which pretty much tears apart anything they ram into. I honestly underestimated them a bit in this game (and my archers were butchered before having a shot at them...) but next time they'll get the attention they deserve.

It was lovely to write up this 14th Narrative Battle Report of mine, I hope you enjoyed reading it!

perjantai 4. marraskuuta 2016

The Might of the Wilds

Hi there!

With myself occupied by my next BIG project for this blog, all I have to offer you for now is something my brother painted recently.

An Incarnate Elemental of Beasts alternative that just arrived from Spain!


This beauty here goes by the name of Bestia Infernal, and he/she/it comes from Momminiaturas in Spain. He only costs 20€ so for a large and intimidating model like that he/she/it is pretty cheap!
There were mould lines to remove and a whole bunch of gaps (and bubbles) that had to be filled with greenstuff, but it turned out amazing and my brother thinks it was worth all that little extra work for such a model.

The base had that rocky look from the start and it does look nice when all painted up! When I asked my brother how he would describe the experience of preparing and painting this model all he said was "helvetin hyviä makkaroita."

He uses this model as an Incarnate Elemental of Beasts in his Beastmen army, which is totally okay with everyone in our local gaming club and store. The model is large enough and has the talons and horns to match the weapons and rules in the Warscroll, after all. A truly terrifying monster to face on the field of battle, but also a gorgeous model to lay one's eyes on!

For more reviewed models from Momminiaturas, check out my Ironbreaker alternatives.

Now have a piece of Prisma art or two to make your day!