maanantai 23. toukokuuta 2016

Taking Casualties

Hi folks!

Today I'll present you with the latest ace up my gromril chainmail sleeve: Age of Sigmar Casualty Markers!


Yup, I've gone through all the effort it takes to find material, edit material and multiply material to create casualty markers for several Warhammer races. Took me a few weeks to accomplish but I think it was worth it.

For many years I've been wandering in the depths of Google Search trying to find Warhammer casualty markers that I could print out and use. I was so sure someone had already done this but no, there was nothing to be found except pics of markers made out of actual models (which in my opinion takes far too much effort and money considering that they're just for decoration).
Finally admitting the hopelessness of my search, I grabbed my forgehammer and walked to the anvil, starting the long process of finding the ingredients for my very own casualty markers.


First of all I fired up my copy of Warhammer Online: Return of Reckoning and took one of my in-game characters for a tour around the open virtual world, searching for corpses suitable to my dark schemes.
Each time I stumbled upon a dead body I zoomed in, hid my UI/HUD and jumped my character high into the air while taking a screenshot. I repeated this countless times with dozens of corpses to find the ones I would eventually use in my markers.

The next step was editing. With my trusty photo-editing tools I picked out the corpse from the rest of the screenshot and hid any weapons in the pics by painting over them with the ground texture. The markers were ready, now I just had to multiply them to be distributed as handy PDF files of 24-30 markers each.


Copy/paste was my favorite tool in the third step. I put one marker on an empty Word-file, scaled it to fit the 28mm scale of Warhammer models (with a ruler) and finally copy/pasted it all over the place. I saved them as PDF and printed them out.

Once I had the marker-clusters on paper I glued them on pieces of cardboard and left them under the weight of heavy books for one night. The next morning I started the cutting marathon!


Each file containing 30 markers per page, I had soon cut out a total of 120 casualty markers for four different races.This was the most time-consuming part but watching TV, Netflix or HBO while at it helps a lot. 
After all this I had a whole bunch of stiff cardboard casualty markers to add a little character to my battlefields of Age of Sigmar!


Here are some of the markers in action. Although I'm saying it myself, the board looked quite stunning after the battle with bodies of orruks and freeguilders littering the grassfield!

After all the effort and pain I went through in the process of making these markers I decided that no other human being should have to endure it involuntarily, so I will now give them to you to use as you please. 
The community is only as strong as the collective efforts of those who contribute to it!


So far I've made casualty markers for Freeguilds, Free Peoples, Skeletons, Zombies, Beastmen, Chaos Warriors, Marauders, Exile  Aelfs, Orruks, Grots and Duardin. You are free to view and download them from the links below:

FreeguilderOrrukDuardinGrotMarauderWarriorExile AelfZombieSkeleton

I hope you enjoy the selection, but don't hesitate to contact me if you have a specific race in mind that you think would deserve its own marker too!

Here's a quick preview of all the casualty markers currently available:

Remember these simple steps to get these markers on your own table:
1. Download the PDF you want
2. Print it out
3. Glue it on cardboard (optional)
4. Cut out the markers
5. Enjoy!

Cheers, mates.

lauantai 21. toukokuuta 2016

Campaign: Coastal Terror

Hello there!

After a couple of weeks of intense planning, thinking and writing I managed to put together another story-driven campaign for you to enjoy. This time I paid more attention to making the whole thing more army-neutral as in the last campaign some good people noticed that warmachines were playing an important part in many of the battles, making things awkward for armies that have no warmachines at all.

I call this new campaign by the name of Coastal Terror as it tries to evoke the feeling of ruthless raiding and pillaging in the Mortal Realms of Age of Sigmar. It has a certain viking and/or pirate theme as a whole, but of course players can (and should) use their imagination to twist it more to what they prefer themselves.



I used some old Warhammer Fantasy raiding rules as a foundation from which I built up to create scenarios and rules suitable for Age of Sigmar while trying to maintain the feeling of looting, pillaging and hatred throughout the campaign.
There are four battles with each linked to the next by a story and some victory bonuses, everything leading up to the final battle where the overall victor is decided. For each battle I created a custom Battleplan to better represent the events that take place during a series of ruthless raids on hostile territory.

The example story features a host of Slaves to Darkness raiding the coast of a Free Peoples kingdom represented by Bretonnia. I know it is a bit boring that I use mostly "human" factions in my campaign stories but I feel it helps me maintain a certain neutrality in the rules and scenarios I write, so that any army can fill either of the campaign roles. And of course, most of my armies are human-based so the models are easily on hand.

I promise to use some more interesting example factions in my future campaigns.



There is something special included in the campaign PDF: loot markers, flame markers and even a longboat for you to print out and use. The markers help you keep track of things in the scenarios and the longboat can be used to add some character to your battlefield!

Without any further talk I give you the holy link to the sacred campaign file:

Coastal Terror.pdf

And remember, imagination is the only weapon in the war against reality. Have fun and leave some feedback!

torstai 5. toukokuuta 2016

Come and Grab a Campaign!

Good morning, everyone!

After spending the early hours of this day adjusting the look and feel of ExtraBushyBeards, I then decided to give you my latest creation as well: a story-driven campaign!


Before going into it in more detail I'd like to introduce the changes I made in the blog.

- The name of the blog got shortened. As my posts have started to tell not only of my duardin but also of my five other armies I decided to cut the "My Dwarf Collection!" -part out of the header. This way it's not as racist as it used to be.
- There is a warm welcome under the header for the weary travelers of the internet as they enter my gloomy stronghold.
- ExtraBushyBeards can be followed with more media now! As previously you could only order a notification to be sent to your email when a new post went up, you can now follow my blog by other means, too. These can be found in the side bar, under email subscription.
- My posts are now categorised! My stronghold got divided into four sections, so that the readers might better pick and choose what kind of posts they want to view and explore.
      - Main Hall: all the posts in the blog in chronological order, newest on top.
      - Tavern: tips & tricks, tutorials, reviews, rumours and free downloadable content.
      - War Room: battle reports & campaigns
      - Workshop: painting & modelling, terrain, conversions, etc.

I hope you enjoy the updates I made, they are supposed to make your life easier, after all!


Now on to the campaign.
During the past week I've been working on a narrative campaign that I plan to play with my brother, with him using my Slaves to Darkness against my own Freeguilders. Yes, both of the armies are mine, but we'll probably add some allied forces to the game as the conflict escalates to make it more interesting and epic.

The campaign consists of six linked battles, with each one affecting the next, until the war culminates in a great clash in Battle 5 where the victor of the campaign is determined. Then why did I say six linked battles? Because the defeated player will be given one more chance to fight the whole war into a draw in Battle 6, just to add a little more excitement to the end of the campaign!

Although this campaign features Slaves to Darkness and Freeguilders, the whole thing is designed so that you can play it with any armies you want! Just ignore the narrative parts that mention these two represented armies and use your own factions instead.

All you need is a few of the "original" Age of Sigmar Battleplans (found in Age if Sigmar: Battle Pack), and this PDF and you're good to go! 
Feel free to use different Battleplans for each battle than the ones in the campaign if you think your choice would be better or you don't have access to the Battleplans. Everything works as long as you and your opponent have a good time. The nature of each battle is explained in the campaign so you may as well invent your own scenarios for each fight!

I will play through this campaign myself in a few weeks, and I will document its progress in the War Room by posting a Narrative Battle Report of each battle. Now let us quit the chatter and publish the campaign:

The Siege of New Talabheim.pdf

Enjoy!

sunnuntai 1. toukokuuta 2016

April Community Painting Project

Greetings everyone!

About a month ago I joined the very first monthly Community Painting Project held at /r/ageofsigmar. Every participating person had one month to paint a single model with the monster keyword in its Warscroll, and today is the day everyone submits their (hopefully) finished entries!

I joined the project with my girlfriend's Sisters of Twilight on Forest Dragon which is a model that's been sitting on my desk for too long. I did not quite finish the whole model, but I got pretty far with the dragon itself.

I want to send my thanks to the awesome community of /r/ageofsigmar that helped me get this model started and almost finished!

Here are some pics on the model:



The dragon without its riders. The colours and painting techniques were chosen by my girlfriend, I was only the one who carried out her orders. She wanted to have it represent the "mystical fantasy forest" -theme that bounds together her whole Wood Elves army, so dark green and turquoise are the dominating colours.
She still wants me to add some blood on the dragon's claws and teeth, but I'll add those kinds of special effects a little later.



And here are the wings. She had this peculiar vision of the dragon's wings being like "a flash of silver in a dark forest", so after much debate and testing I gave her the shiny metallic wings she asked for.
At first I was a little pessimistic about the end result but I think they turned out okay. They contrast quite prettily with the dark skin and turquoise scales.

Once again, thanks to the community for getting me start on this model! Before the Painting Project this was a white heap of metal in the periphery of my desk, but now it starts to look like the model it is supposed to be!
Now all I need to do is finish up on the Sisters and put them in place on the back of the dragon.


Oh, one more thing. As you can see there's some green around every gristle on the wings. Don't mind that too much, as the effect is not yet finished, but I'd like to have some help from you in this.
She wants some kind of effect on the wings that makes the dark gristles look slightly less awkward. I tried thinning down a green paint and applying it around each one (as the pic shows) and now I'll pick up the silver colour again, trying to "carve" the green splashes into some curvy lines resembling the patterns on a butterfly's wings.

The idea is to blend the transition between the dark green and the silver a little smoother, while adding some detail on the otherwise blank wings. 

Every tip, comment and notion will be most helpful!

maanantai 11. huhtikuuta 2016

More Mean Green?

Greetings once again!

It seems that once I start talking (or typing) I just can't make it stop. After my yesterday's post I found out that the Orruk-faction is getting some sweet new models, so I decided to round up a few pics and personal opinions about these "leaked" images for you to wonder and ponder about.

Let us start off with some artwork:



That's some badass-looking greenskins right there, battling the Khorne Bloodbound apparently. There are three main things to point out in this particular piece of art: The massive monster, the strange colour theme of the orruks' armour and finally the orruk leader on top of the beast.

The massive monster on the top left, ridden by an orruk cathes the eye. That is far too bulky to be a Wyvern, although it has wings and some kind of a scaly hide... its head also looks quite beastly compared to the older orc mounts.
Luckily the pics have a new Warscroll among them, giving us some insight on what that creature might be...



It appears to be a Maw-Krusha, and the orruk riding it appears to be a Megaboss! The original pic from natfka was a bit blurry so I did my best to sharpen the text for you readers. You can now make out most of the words and numbers in there if you click the pic to enlarge it and zoom in closer.

The model appears to be the incarnation on doom & death, just look at those weapons and abilities! This cutie keeps on grinding opponents under its bulk on the charge, until none remain. The command ability "Mighty Waaagh!" also seems to be quite powerful, giving extra attacks for those nearby, although it only affects units with the Ironjawz keyword. At the moment only Black Orcs and Black Orc Bosses have the keyword, but perhaps there will be new units added to the Ironjawz category now that a powerful model like this has a buff to give them.



Yup, seems like the Ironjawz are getting some sweet treatment this time. The orruk infantry on the pic might be some sort of a new heavy infantry unit, judging by their size and armouring. The regular Orc Boyz were re-packed and re-released in the Start Collecting! Greenskinz -box as well as in their own individual unit boxes, so the common green footsloggers aren't getting replaced or anything. I believe this is just an addition to the "Black Orcish" side of the greenskin race. Let's take a closer (and more blurry) look at the above pic:


Wow, that's some pixelated models! Despite this absolutely horrifying picture quality we can see the model for the Megaboss on Maw-Krusha, two of them in fact. They don't look that big, especially with their wings (believe me, they have them) folded in that queer stalking pose they all posses... until you look at Archaon on the right. Holy Sigmar is that model huge, and just look at how close to its measures the Maw-Krushas are! More prone models perhaps, but certainly more bulky that Archaon's daemonic pet.

Now look at the middle of the picture... see those mounted orruks right there? There are more on the top left corner, next to the green Maw-Krusha. You know what these are?
Correct, they are BLACK ORC BOAR BOYZ!

Well, of course I'm not familiar with their real name, I just see them as such for being big and armoured and riding something resembling gigantic boars. The greenskins already have Savage and Regular Orc Boar Boyz, so why not Black Orc ones?

Cool stuff, really cool stuff.


Then what about this? A Megaboss on foot of course!
Seems like the tankiest of tanks to me, with 7 Wounds and a 3+ Save, and an ability to permanently gain +1 Wound and +1 Attack for each Hero model it slays during a battle. That's just brutal.
His Boss Choppa has an amazing statline, with 6 for Attacks and 2 for Damage... ouch!
Not to mention his extra fist-weapon which just adds to the hurt this meanie greenie can dish out.

To say something about his appearance, he indeed looks like a heavily armoured Ironjaw but there are also some savage touches on him; he looks like a mix of Black and Savage Orc Bosses, except that he is bigger, stronger and meaner than the two combined.
The yellow and black (or is it dark blue?) colour theme doesn't sit well on my eyes, but I'm looking forward to seeing some hobbyists painting these with a more metallic touch!



Very interesting and cool-looking stuff, my regular Greenskinz opponent will lose his mind.
Who wouldn't?

sunnuntai 10. huhtikuuta 2016

Ludsen's Lumberjacks

Hi everyone!

It's been a while since you've heard of me, but I have a veeery good reason this time! You see, I moved to live in a nearby city and establishing a new home (read: dwarven stronghold) has eaten A LOT of my time lately, along with my studies.

To once again contribute something to the community, I decided to show you my second unit of Warriors and some WIPs!



These beardy little badasses are of the older kind, and a bit smaller than their more recently molded brethren. Nevertheless their axes are as sharp as ever and cut as deep as any other!
I put their shields on their backs instead of their hands to better differentiate them from the other Warrior unit (armed with axes and shields). I usually play these fellows with Great Axes and Hammers, so I represent their heavier weapons by leaving their hands free to wield them. Luckily Dwarf/Duardin Warriors may opt to take shields no matter what their weapon of choice is, and I really like that -1 Rend the Great Axes posses.

Throw in a blessing from a Runepriest and you have a decent infantry unit capable of chopping through tough armoured foes with their -2 Rend!



Here's the unit from the side. To mark them as a mixed bunch of dwarves from all the three clans of the Iron Company I tried to paint an equal number of blue, red and green stunties. I think I ended up painting a bit more blue than other colours, but that's fine as the blue fellows are the most numerous of the clans anyway.

The hammer of the unit's champion, Ludsen, comes from an old Runepriest model if I remember correctly. Looks suitably different and massive for a unit leader, although it isn't much help when cutting down trees.



A more spread out formation. Their bases are still awfully black, but I intend to base my entire Duardin army in one go, to make sure they come out nice and unified.
The assortment of weapons in this unit is quite diverse: hammers, axes, bigger hammers and bigger axes. They look suitably rag-tag for being a group of thrown-together dwarves from different clans and professions, acting temporarily as mercenaries under the command of Ungrim Ironhelm, the commander of the Iron Company.

Very enjoyable models to paint up to tabletop quality fast, their chainmails especially were a pleasure to work on. The beards were beautiful and varied, although not as bushy as the ones the other Warriors (from the Battle for Skull Pass boxed set) had.



A final pic from behind the unit. Here the shields can be seen, attached to models here and there to further push the point that they're not soldiers by profession and each of them has to afford their own equipment.
Lastly I want to point out their shield desings: eagle/griffon head for Clan Helhein (green), winged hammer for Bronzebeards Clan (red) and hammer&anvil for Karak Izor (blue).

Now this regiment of sturdy warriors is ready to face the enemies of the Iron Company and to bring salvation and peace to the Mortal Realms!
...unless someone pays them more to do just the opposite.

As an added bonus, I give you a sneak peek at the upcoming battle report and a WIP pic of my new Slaves to Darkness unit.



Here are the Marauder Horsemen! I got 10 of these for cheap as I recently bought reinforcements for my Tzeentchian Warband, and now I've started on five models. They are heavily Work In Progress as they only have the first layers of colour on them completed with a wash, and they still lack the second and third layers as well as highlights.

I'm so caught up in painting the Sisters of Twilight on Forest Dragon for a Community Challenge (I must finish the model by the end of April) that I have completely abandoned these guys for now...



Sneak peek!
A random pic of a recent game that I will soon write up into a Battle Report, featuring Exile Aelves and the Seraphon. This report is a direct sequel to the story started in Seizing the Spellglass Sphere and it looks like the narrative throws us into something snowy, with stone-cold castle walls looming in the background...

Wait and see!

tiistai 15. maaliskuuta 2016

Seizing the Spellglass Sphere

Greetings readers!

It is time for ExtraBushyBeards' 10th Narrative Battle Report, a quick and brutal "Hold or Die" game between Dark Elves and the Seraphon. The battle setup can be seen here:


A small Seraphon force has found something valuable in the old barrows and a huge Dark Elf army surges forth to seize the prize. Only 1/3 of the Seraphon force was deployed at the start, with the rest acting as reinforcements and relief troops, while the elves had everything on the table right from the beginning. To win, both sides had to slay all the enemy's starting models. Sounds fair, eh?

The Seraphon reinforcements would enter the game at the start of battle round 2. Will the handful of defensive buffs and scenario rules keep the lizards alive long enough for help to arrive? Read on to find out!

---------------------------------------------------------------------------------------------------------------------

It shimmered and shined, radiating golden light like a miniature sun. Mage Priest Tezozomoc held aloft the glass orb about the size of a human head, turning it around in his long-fingered hands while staring into its golden depths where a strange light danced in circles.
He and his Saurus retinue had just discovered an ancient artefact of power, the Spellglass Sphere, hidden in the tombs of the dreaded Blackhill Barrows. This magical object was capable of great deeds, both noble and terrible, and as such it had to be claimed by the Seraphon to be locked up in a celestial sanctuary, far away from the greedy hands of lowlier races.

Once Blackhill had been a thriving city populated by the race of Man, until a weak individual brought about the settlement's doom thousands of years ago. A sorcerer called Memendil had become desperate to obtain more personal power and delved into forbidden arts to reach his goals.
Performing a great ritual at the top of the city's tallest tower, Memendil had cloaked Blackhill in purple flames, incinerating thousands upon thousands of innocent inhabitants in the course of a summer evening. After the flames had died out, a lonely shimmering object had emerged at Memendil's feet, a ball of glass with a flickering light inside it. This was the Spellglass Sphere, a powerful artefact created from the grieving tears of the city's inhabitants as they watched their families burn.
Apalled by the brutality of the deed he had committed, Memendil had hidden the Sphere in the deepest depths of the Blackhill Barrows, sealing himself inside a stone wall alongside the result of his greed.

Now, thousands of years later, Mage Priest Tezozomoc had breached the sorcerer's magical seals and obtained the Spellglass Sphere to take it away into the stars. As he was examining the orb, a Saurus Warrior approached from the dusty barrow doorway. It growled, forming short words in an old language to deliver its message. An enemy was closing in. Elves. Dark Elves.
Heading his floating palanquin towards the door to the surface, Tezozomoc reached out with his mind to warn the rest of his retinue.
"Greedy minds approach. Form defensive circle in the yard," he told his Saurus Warriors and Temple Guards, telepathically placing the orders into the minds of his subordinates.


Up on the surface his followers were already in position. The Mage Priest's personal standard bearer, Cipac, turned to gaze at his master, growling a word. Ready.
All around Tezozomoc his utterly loyal and devoted warriors formed a wall of shields, hissing angrily at the foe emerging from the surrounding ruins. They were ready to fight to the last.


Leading his merciless troops forward, Lord Arocadel flew above the ruined city carried by his strong wings. Down at the barrows he could see a flicker of golden light in the midst of the foe. His prize was there to be taken.
Gesturing his bloodthirsty army to advance to the barrows, Arocadel descended to ground-level, unsheathing his twin daggers. He would see to the success of this battle personally.


Completely surrounded, the Seraphon gazed upon the greedy enemy that advanced towards them with a feverish haste. Disgusted by this emotion-driven horde of lowly elves, Tezozomoc outstretched his right hand to send a bolt of white lightning zigzag across the grassfield to zap into the chest of the closest elven Sorcerer, knocking the enemy mage into the ground.
As the Sorcerer got back to his feet, wounded, the Mage Priest was already casting a new spell. This time there was an echoing eerie scream as the sky itself split open and a group of Saurus Warriors descended from the heavens, accompanied by rays of celestial light. Having thus doubled the numbers of his Warriors, Tezozomoc nodded to his standard bearer. With a zealous roar Cipac drove the end of the standard deep into the soil and drew his celestite warclub. The planted standard began to glow blue, lending extra strength and flexibility to the muscles of all the Saurus that basked in its magical light.

Having done everything they could to brace against the inevitable assault, the Seraphon waited for the enemy to close distance.


Shouting out vile warcries at the tops of their lungs, the elves surged forth. Above them the skies darkened as iron bolts and giant spears arced across the blue vault of the sky, falling amidst the surrounded defenders. Tezozomoc raised his hands and deflected the enemy volleys with magical barriers and force waves, but despite his efforts a couple of his retinue fell to the ground, pierced by elf-forged iron.

Lord Arocadel glided purposefully towards his target: the Spellglass Sphere that rested in the lap of the toad-like Mage Priest. His ascension to power and glory depended on that artefact, and he would not let it slip from his iron grasp.


Like a tidal wave the elves crashed into the barrow yard, throwing themselves at the defenders with no regard for their own lives whatsoever. Spears and cutlasses battered scaly hides and shields, with some blows finding purchase and biting deep into saurian flesh. Lord Arocadel himself crashed straight into the Saurus Warriors, incapacitating lizards with swift strikes from his jagged daggers and throwing the Seraphon shield wall into disarray. When the elven Chariot rammed in, scythed wheels dismembering enemies and the Cold Ones snapping their powerful jaws, the Saurus shieldwall was permanently gone.

On the other side of the barrows the Temple Guard held their line. The charge of the enemy knights was blunted, the ranks of the elite Black Guard were shattered and the enormous War Hydra was fended off, securing this flank for the Seraphon for now. The halberds of the Black Guard and the Hydra's multiple heads picked a couple of Temple Guards from the stout shieldwall, but the lizards did not falter.


Fleetmaster Lokhir Fellheart had joined his corsairs in the assault on the barrows. Weaving his way through the Saurus line with his red blades, Lokhir cleared his way to the planted enemy standard. Scar-Veteran Cipac, the keeper of the standard, stepped in between him and the device, challenging the Fleetmaster to try his luck.
Lokhir charged the Scar-Veteran head-on, hacking brutally with his enchanted scimitars only to have them all blocked by Cipac's indestructible shield. With the star-drake scales of his shield absorbing the initial fury of his adversary, Cipac launched a counter-attack with his warclub. A blow at the ribs, a shield in the face and an enraged bite to the leg left Lokhir Fellheart reeling, until Tezozomoc finished the job. All it needed was a lift of the Mage Priest's finger and a batch of lightning leaped from the runes of his palanquin to engulf the elf lord.
As the smoking carcass of Lokhir Fellheart dropped limply to the ground, the Dark Elf army seemed to lose heart.


Alas, it was not to be! The hope of victory faded away as soon as it had appeared as a new volley of elven missiles rained upon the Seraphon, this time directed against Mage Priest Tezozomoc himself. He managed to block or deflect many of the missiles and even the giant iron spears from the Reaper Bolt Thrower, but the last volley from enemy crossbowmen proved to be too much even for the powerful Slann. Dozens of iron bolts thudded into his flesh, slaying him outright. As the Mage Priest's spirit departed, the magic that held the palanquin aloft faded away and the entire stone throne crashed down, sending Tezozomoc's bloated body rolling on the blood-soaked ground.
The Spellglass Sphere rolled away from the fallen throne, coming to a halt seductively in the open. The artefact with the power to destroy nations now laid uncontrolled on a bed of reddened grass, ready to be claimed by the swiftest.

The remaining Saurus Warriors fell into confusion after their master's death and were quickly cut down by the rampaging elves. Only Cipac and a few Temple Guards were left standing between the Dark Elves and the glowing orb on the ground.


"Ahoooo! Aahooooo! Aaahooooooo!"
A warhorn sounded somewhere near. It was the Seraphon relief force!
Old-Blood Mazatl emerged from the ruins surrounding the barrows, roaring furiously as he saw the fall of Mage Priest Tezozomoc. Gesturing with his starmace, the saurian warlord signaled his cohorts to converge upon the warmbloods and commence slaughter!


Having witnessed the death of the Mage Priest, the relief legions were driven into a mad fury! Saurus Warriors leaped on the nearby Dark Riders, pulling them from their saddles and clubbing them to death with celestite weapons. Swarms of venomous jungle life covered the ground, their poisonous bites claiming the lives of many elves and steeds.
The twin Skink leaders fell upon the wounded elf Sorcerer, stabbing him to death with ritual daggers, while the Skink cohort let loose a volley of glowing arrows aimed at the elves on the barrow yard. The missiles punched through armour and muscle, laying low half a regiment of Dreadspears in one volley!

Amidst the press of elven bodies Cipac the standard bearer still stood beside his glowing standard hacking, kicking, clawing and biting the greedy warmbloods who tried to topple his banner and claim the magical orb. Envigorated by the magics of the standard, Cipac was more than a match for the elf warriors that opposed him. Spears and swords glanced off his thick scaly hide and stardrake shield while his return blows slew with every strike.
The numbers of the enemy seemed endless, however, and after taking a dozen spears stuck into his skin Cipac finally met his end in the form of a Corsair Champion who cut him down with a wicked cutlass.

Only two Temple Guard yet remained to watch over the Spellglass Sphere, surrounded by a sea of foes. Would the elven army break and flee under the weight of the Seraphon relief force, or could they finally slay the Guards and claim their prize?


So it was that the Dark Elves finally prevailed. After hacking apart a regiment of Black Guard, a band of Shades and a group of Cold One Knights, the Temple Guard faced their demise. The War Hydra picked up both of the remaining Saurus in its jaws and tore them apart with its multiple heads, leaving no-one to guard the artefact that lay on the ground.

Lord Arocadel swooped in with his wings and picked up the Spellglass Sphere from the pile of corpses. A wide smile split his pale face, revealing a pretty row of perfectly white teeth.
"We got what we wanted! Fall back and regroup!" the elven noble shouted out, causing his army to immediately turn tail and run.


Having received orders for a full retreat the elves disengaged and ran away. Many were still slain by the vengeful Seraphon as they unleashed their rage upon the murderers of their master, Saurus Warriors mauling every elf within weapon's reach and the Skinks loosing a final volley to decimate the band of Corsairs.

Lord Arocadel and his army escaped with their prize, albeit with heavy casualties. Old-Blood Mazatl and his legions secured the barrows and claimed the bodies of Tezozomoc and Cipac, to be taken to the sacred star-fortresses for a proper burial.
This was not all, however. Mazatl gazed after the fleeing enemy, feeling his natural hunter's instinct awaken. There would be a pursuit to reclaim the Spellglass Sphere and avenge Master Tezozomoc!

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A rather quick game, that one!
To some the outcome of this battle might have seemed obvious, but it really was a close game. Had my Temple Guard held up a couple of more turns, my relief force would've had the time to slay the enemy or drive them away from the Temple Guard. Now the game ended at the bottom of battle round 2, unfortunately for me.

It was a great game and I didn't actually feel like the game was unfair in any way. It was so much fun and the elven victory was hard-won (and costly)! The most interesting thing is, we didn't use any balance method, not even Wound count. We just deployed models on the table until both of us were satisfied. I could say this kind of "unbalanced" deployment has its own appeal! At least when both players are true  gentlemen (or proper ladies), that is...

sunnuntai 13. maaliskuuta 2016

Watchers of the Way

Hi there!

After quite a while I have finally got something painted again. This time I had some Ironbreakers and my girlfriend's Waywatchers on the workbench, and here are the results:


The Waywatchers! Very nice models in my opinion, old metallic ones. There are a total of 6 models with four different pose variations: the two with knives, the two clearly females, the one leaning on a tree stump and the one reaching for an arrow.
I basecoated them black and applied the chosen palette: dark green & turquoise. My girlfriend wanted them to have a darker theme than the rest of her army, kind of like a forest at night. Thus I used turquoise quite freely, especially in edge highlights for the dark green parts. I bet they'll look very nice on finished terrain bases!

Regrettably I didn't get to put them on round bases. The whole army thus far stands on squares, so the aesthetically more suitable round bases were not an option anymore... 


The same unit from behind. Blond hair is the special thing that unites this whole Wood Elf / Wanderer Aelf army, with the only exception being the Spellweaver who will get a nice fiery red hair.
The dark & turquoise theme pops up better in this pic, as the dominant colour on the models is the one on the cloaks.

She prohibited the use of gold on her models as she prefers silver, but in this unit I managed to sneak in a few golden parts. My explanation was simple: "Honey, if your knives and swords are pure and shiny steel, the guard and the pommel shouldn't be silver as it would look like I'm just a lazy painter."

For once, I got it my way.


And finally, my Ironbreakers! These are the ones I bought from the Spanish Momminiaturas, very neat (and cheap!) models after a good hour of cleanup. You can find my closer review on the models here, in one of my previous posts.

There was no command group in the box, so I lack a musician and a standard bearer. An Ironbeard champion I managed to create, though, and he's standing in the middle of the front row, distinguishable by his grey beard and a raised axe.
Perhaps I'll attach a banner on one model's back or something, or I'll just use the command group of my older metallic Ironbreakers when the need arises.

With these units finished, I'm now searching my endless hoards of models for something more to paint. Right now it looks like my desk is going to be filled with Dwarf Warriors, Sisters of the Thorn and a mighty Forest Dragon!

And who knows, there might be a new Narrative Battle Report coming up...

sunnuntai 6. maaliskuuta 2016

A Breeze From the Past

Greetings everyone!

Today I'll tell you about a little find I made while helping a relative to clean up a garage. Here's what popped up:
Yes, it's a HeroQuest boardgame from 1989 designed by Stephen Baker and published by Milton Bradley & Games Workshop! And quess what, it also has the "Kellar's Keep" expansion inside! It's a translated version (Finnish) but that doesn't bother me at all.

At first, I didn't recognize it when the relative came to me asking if I needed any old boardgames. In the pile there where a couple of games, one of which caught my attention. "HeroQuest..." I thought, "why does it sound so familiar?"
Not before I had opened the lid to look inside did I realize that  the booklets had "Games Workshop" written in the corner and the models were easily recognizable. At that moment I knew what I held in my hands, and now it's one of my most valued treasures!
The game itself is in very good condition. The cards, the board, the "furniture" and the models were all well kept, but the box itself had suffered a bit. As far as I'm aware there's nothing missing from the game, except for the "Mummy" and "Skeleton" monster cards which I could easily find on the web. Quite many of the character sheets were already used, but I photocopied a bank one to get many many new ones! Now let's take a closer look at the contains of the box...
The models! Here are the Dwarf and Elf hero models on the front, and behind them are some of the game's monsters: a Zombie, a Mummy, a Chaos Warrior, a Fimir, a Goblin, an Orc and the Gargoyle!
Quite many of them have a certain GW-ish look on them, don't you think? The Orcs, Goblins and the Chaos Warriors are the ones that strongly remind me of old GW models, as does the Fimir - they were a legal and playable Warhammer race at some point after all!
Some cards, the Chaos Warlock model and the game's special dice. The cards are in Finnish (as I told you earlier, this game is a translated version) but they're written in a very oldish-sounding Finnish that's actually a bit amusing, so I don't mind. It still fits the atmosphere of the game and the translations are very good!
As I mentioned a few sentences ago all the cards are still there and in good condition, except for the Mummy and Skeleton cards. The booklets are also well-kept and clean, so I could start studying the rules straight away!
This final pic is from the adventure booklet that contains the various missions of the basic "vanilla" game. What you're looking at now is the very first mission called "the Crucible", in which the players must seek out the tomb of a deceased wizard and return back to their Mentor alive. Of course, this map is meant for the eyes of the Games Master only as it advises him how to set up the board as the players advance through the rooms.

A very valuable and nice find, to me at least. We've already played through a couple of missions in a small group with me acting as the Games Master, and it's been a blast! When you set up actual plastic-and-cardboard furniture inside the drawn outlines of rooms and open doors finding funny-looking monsters to fight with your heroes the time just flows by. The game has a real adventure feeling that one couldn't hope to get from a video game, for example!
One grows to love his/her hero models. Naming them, designing a personal coat of arms and a motto, playing through various missions with them, purchasing gear and finding treasures really makes you feel like role-playing!

I hope everyone would still give boardgames a chance. They have something video games do not, and it's very similar to the feeling I get when playing Age of Sigmar or other tabletop games. I think it has something to do with the social and getting-to-grips-with aspect that these kinds of games posses. They are some real, actual fun!