Greetings!
This post is up to chronicle the events of the Volcrest War, a new campaign that recently begun in our local gamestore. The campaign advances in two-week Acts, which are divided into Map Conquest Acts and Narrative Quest Acts: the former type is for claiming regions on the campaign map, the latter for acquiring campaign bonuses for your faction.
The campaign is set in a lush valley just east of the Uzhag Plains in the Realm of Ghur. The area is nominally under the control of the Order-aligned Empire of Sclavinia, but since the discovery of an ancient Stormvault in the flying city of Volcrest, the capital of the Empire, forces from the other three Grand Alliances have begun to flock to the region. The aim of the campaign is for the participants to secure their Grand Alliance a region adjacent to the flying city of Volcrest, in order for them to find a way in and pillage the vault... which is easier said than done, since the despotic Emperor Ioann has sealed himself and his loyal followers into the city, preventing all means of entry.
This post will chronicle the events of the war as four Grand Alliances vie for chances to close in on the city and discover a way to get in.
Greetings!
Time has come for another game of Old Skål, this time using the rules for Warhammer Fantasy Battles 6th Edition despite what I decided back in the Old Skål article. What can I say, well, a little change of pace in WFB is always welcome, so you'll most likely see both 3rd ed and 6th ed batreps here under the Old Skål banner from now on. The game mechanics do not show through the narration anyway, so what does the edition really matter?
This game pitted the stout Dwarves against a fearsome horde of Warriors of Chaos in a siege scenario. There was no time limit for the battle, and the side that shattered the opposition first would be the winner. The Chaos forces totaled up to 945p while the defenders got about a third less, 616p. On the other hand, the defenders did get a huge castle as compensation. I'll include the army lists down below if anyone's interested.
-------------------------------------------------------------------------------------------------------------------------
The eleventh day of the siege dawned warm and hazy, the sun shining down upon the upturned fields surrounding the dwarven hold of Kazad-Zul. Where once had been fields of hardy mountain wheat swaying in the wind, now lay dozens of corpses rotting in the warmth. The air that had once rang to the merry whistling of dwarven workers now resonated with the buzzing of corpse-flies that fed on the waste of the conflict around them.
Ten days before, a sizeable Chaos army had fought its way to the gates of Kazad-Zul, setting camp and laying siege to the hold. Earthworks and palisades were erected around the siege camp to protect the invaders from defender raids and sallies, and thick-timbered catapults had been hammered together and brought to bear against the castle walls. Day after day the hordes of the Dark Gods bashed their might against shieldwalls and masonry, yet no ground was gained. The dwarf hold was well stocked with supplies and fresh water underground, the siege camp was not. Disease and daily skirmishes took their toll on the followers of Chaos.