Greetings!
Since I got a colleague of mine into trying out Warhammer Quest: Shadows over Hammerhal a while back, I decided to see throught the painting of the box's miniatures. So here comes a collection of painted heroes, adversaries and the big baddie!
tiistai 27. elokuuta 2019
perjantai 16. elokuuta 2019
Battle of the Vitriolic Swamps
Greetings!
And welcome to another report from the Firestorm II campaign. The forces of Hammerhal and Anvilgard met once more to do battle, this time deep in the Vitriolic Swamps, which gave us a prime opportunity to play with a plethora of special rules and shenaningans!
First of all, the scenario was Glory Seekers from the Open War cards: both players add up the Wound values of all slain enemy models and score that many Victory Points, with x2 points for monsters and heroes.
And welcome to another report from the Firestorm II campaign. The forces of Hammerhal and Anvilgard met once more to do battle, this time deep in the Vitriolic Swamps, which gave us a prime opportunity to play with a plethora of special rules and shenaningans!
First of all, the scenario was Glory Seekers from the Open War cards: both players add up the Wound values of all slain enemy models and score that many Victory Points, with x2 points for monsters and heroes.
tiistai 6. elokuuta 2019
Battle for the Eyes of the Prismatikon
Greetings!
I am happy to bring you yet another battle from our ongoing Firestorm II -campaign, this time pitting my Hammerhal Aelves against a ferocious legion of Seraphon. The Battleplan was one of the surprise battles introduced in the Firestorm rulebook, establishing an interesting betting system to determine which side would be the Defender and which the Attacker.
Well, to put it as simply as possible, the betting system works like this: both players secretly write down a number they are willing to bet in Victory Points. Once the numbers are revealed, the player with the higher number will be the Attacker, whilst the one to bet lower is the Defender (who in this scenario had some special rules hindering his forces). The gist of the system is that at the end of the game, the Defender gets as many Victory Points extra as the Attacker bet at the beginning of the battle!
To use our game here as an example, I secretly bet 125 VP, whilst my opponent bet 400 VP. When the numbers were revealed before deployment, it was thus established that I would be the Defender (having bet lower). BUT! at the end of the game I will received +400 extra Victory Points on top of the VP I got from killing off enemy units. Truly an amazing system in all its simplicity.
So, my forces began the game with D3 units "sleeping" in my camp, meaning they could not do anything, and my opponent also got the first turn. I rolled a 1 for the number of sleeping units, so only my Archers were useless in the first round.
On with the story!
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Having insisted on pressing east even after the battle against the hated Anvilgardians at the Caverns of Fulminax, as opposed to staying put and waiting for reinforcements, Lord Aenarel Dawnspur had put himself in a sticky situation. He had only allowed his depleted forces enough rest so that the accompanying artesans had had time to fashion his levy bowmen some basalt-tipped arrows, half a quiver each, before forced marching his army over to the Eyes of the Prismatikon, a massive array of tall towers tipped with lenses that could focus the searing energies of the Realm of Fire.
With the Caverns of Fulminax behind them now under proper Hammerhal control, they would have a steady supply of weapons utilising the new enhanced basalt that seemed to thrive in the Aqshyan climate, glowing bright hot and melting through armour like it was parchment. Now that he was staring at a Seraphon force descending down on his army's encampment at the Eyes of the Prismatikon, however, even the prospect of future superior weapon shipments did not cheer the old aelf up. The new test-batch of arrowheads would have to prove nigh-miraculous if he hoped to survive ths encounter with his forces intact.
I am happy to bring you yet another battle from our ongoing Firestorm II -campaign, this time pitting my Hammerhal Aelves against a ferocious legion of Seraphon. The Battleplan was one of the surprise battles introduced in the Firestorm rulebook, establishing an interesting betting system to determine which side would be the Defender and which the Attacker.
Well, to put it as simply as possible, the betting system works like this: both players secretly write down a number they are willing to bet in Victory Points. Once the numbers are revealed, the player with the higher number will be the Attacker, whilst the one to bet lower is the Defender (who in this scenario had some special rules hindering his forces). The gist of the system is that at the end of the game, the Defender gets as many Victory Points extra as the Attacker bet at the beginning of the battle!
To use our game here as an example, I secretly bet 125 VP, whilst my opponent bet 400 VP. When the numbers were revealed before deployment, it was thus established that I would be the Defender (having bet lower). BUT! at the end of the game I will received +400 extra Victory Points on top of the VP I got from killing off enemy units. Truly an amazing system in all its simplicity.
So, my forces began the game with D3 units "sleeping" in my camp, meaning they could not do anything, and my opponent also got the first turn. I rolled a 1 for the number of sleeping units, so only my Archers were useless in the first round.
On with the story!
--------------------------------------------------------------------------------------------------------------------------
Having insisted on pressing east even after the battle against the hated Anvilgardians at the Caverns of Fulminax, as opposed to staying put and waiting for reinforcements, Lord Aenarel Dawnspur had put himself in a sticky situation. He had only allowed his depleted forces enough rest so that the accompanying artesans had had time to fashion his levy bowmen some basalt-tipped arrows, half a quiver each, before forced marching his army over to the Eyes of the Prismatikon, a massive array of tall towers tipped with lenses that could focus the searing energies of the Realm of Fire.
With the Caverns of Fulminax behind them now under proper Hammerhal control, they would have a steady supply of weapons utilising the new enhanced basalt that seemed to thrive in the Aqshyan climate, glowing bright hot and melting through armour like it was parchment. Now that he was staring at a Seraphon force descending down on his army's encampment at the Eyes of the Prismatikon, however, even the prospect of future superior weapon shipments did not cheer the old aelf up. The new test-batch of arrowheads would have to prove nigh-miraculous if he hoped to survive ths encounter with his forces intact.
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